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Timeline for Keypad as game input device?

Current License: CC BY-SA 4.0

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May 25, 2021 at 12:03 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jan 25, 2021 at 11:04 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Sep 27, 2020 at 11:04 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Aug 28, 2020 at 10:05 answer added Nick Gammon timeline score: 2
Aug 27, 2020 at 13:29 answer added ArduinoFan timeline score: 1
Aug 27, 2020 at 5:17 comment added OpticalOpal sorry it was unclear. Q: How do i use the Keypad.h library to get my keypad press to run one line of code when i press a button and another line when i release the button.
Aug 27, 2020 at 5:16 history edited OpticalOpal CC BY-SA 4.0
added 155 characters in body
Aug 26, 2020 at 14:29 comment added jsotola do you have a question? ... it is unclear what problem you are having
Aug 26, 2020 at 13:55 history edited OpticalOpal CC BY-SA 4.0
clarification
Aug 26, 2020 at 13:52 comment added OpticalOpal I Was testing with leds now, the code is identical, digitalWrite(1, HIGH); then digitalWrite(1, LOW); this can easily get exchanged for joystic.PressButton 1 and Joystick.releasebutton 1
Aug 26, 2020 at 13:44 comment added chrisl What do you mean by "game input device"? Do you want to use it as gamepad for your PC? Or is this just about the LEDs?
Aug 26, 2020 at 13:05 review First posts
Aug 26, 2020 at 17:14
Aug 26, 2020 at 13:01 history asked OpticalOpal CC BY-SA 4.0