Timeline for Keypad as game input device?
Current License: CC BY-SA 4.0
13 events
| when toggle format | what | by | license | comment | |
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| May 25, 2021 at 12:03 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jan 25, 2021 at 11:04 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Sep 27, 2020 at 11:04 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Aug 28, 2020 at 10:05 | answer | added | Nick Gammon♦ | timeline score: 2 | |
| Aug 27, 2020 at 13:29 | answer | added | ArduinoFan | timeline score: 1 | |
| Aug 27, 2020 at 5:17 | comment | added | OpticalOpal | sorry it was unclear. Q: How do i use the Keypad.h library to get my keypad press to run one line of code when i press a button and another line when i release the button. | |
| Aug 27, 2020 at 5:16 | history | edited | OpticalOpal | CC BY-SA 4.0 |
added 155 characters in body
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| Aug 26, 2020 at 14:29 | comment | added | jsotola | do you have a question? ... it is unclear what problem you are having | |
| Aug 26, 2020 at 13:55 | history | edited | OpticalOpal | CC BY-SA 4.0 |
clarification
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| Aug 26, 2020 at 13:52 | comment | added | OpticalOpal | I Was testing with leds now, the code is identical, digitalWrite(1, HIGH); then digitalWrite(1, LOW); this can easily get exchanged for joystic.PressButton 1 and Joystick.releasebutton 1 | |
| Aug 26, 2020 at 13:44 | comment | added | chrisl | What do you mean by "game input device"? Do you want to use it as gamepad for your PC? Or is this just about the LEDs? | |
| Aug 26, 2020 at 13:05 | review | First posts | |||
| Aug 26, 2020 at 17:14 | |||||
| Aug 26, 2020 at 13:01 | history | asked | OpticalOpal | CC BY-SA 4.0 |