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Gerben
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Custom Debounce Code Not Working

It's my custom debounce code

It keeps the led on by flipping the required threshold value when triggered after the led has turned on to keep the led in a high state and vice verse triggered again, the comments on the code explain it in more detail.

/*
 * This code is my custom debounce code, I made this but this isn't working as planned, 
 * see the thing is that it turns on when I hold the button and if I release it, 
 * it starts to flickers and then gradually turn off, what is wrong with my code ? 
 * I can't see it.
 */

const int ledPin = 13; // led connected to pin 13
const int PushButton = 2; // a pushbutton connected to pin 2
int switcher = HIGH; // the switcher changes it's value, we require this later
int dilay = 1; // controls the delay
unsigned long lastTrigger = 0; // records the last time the led was turned on

void setup() {
  pinMode(ledPin, OUTPUT); // sets ledpin as output
  pinMode(PushButton, INPUT); // sets pushbutton pin as input
}

void loop() {
  int pushButtonState = digitalRead(PushButton); // stores the value of the pin each time the loop begins agian

  if((millis() - lastTrigger) >= dilay){ // my custom debounce code
    if(pushButtonState == switcher){ //  this is the trick, when the pushbutton pin is high it's equal to the switcher value
      digitalWrite(ledPin, HIGH); // it turns on the led 
      int switcher = LOW; // now the switcher value will be low now the pushbutton pin value will also be low keeping the led on
    }else{
      digitalWrite(ledPin, LOW); // now if the led is on and pushbutton is high, then it will not be equal to the switcher because we had changed it in the previous statement 
      int switcher = HIGH; // now the switcher is high and the pushbutton value low, switcher isn't equal to pushbutton so there by keeping the ledpin as low
    
    }
 
    if(pushButtonState == 1){ // if pushbutton is high
      int lastTrigger = millis(); // then  lastTrigger equals to the current time
    }
  }

}