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replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
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Seeing your reference, the TV tube s not so "spherical", so I won't start from a sphere. I tried to get something like that:

enter image description here

in a very simple way.

  1. I created a vertical plane, and subdivided it about 40 times.
  2. then I added a lattice object all around the plane
  3. adjusted lattice subdivision settings: U:1, V:5, W:3
  4. applied a lattice modifier to the plane mesh, targeting lattice object of course
  5. then pulled some "front" lattice vertices outwards, obtaining a soft, uniform deform to the plane
  6. built a rough tv set box around the deformed plane

I can't detail more all steps now, I'm in a hurry, but I provide a sample .blend below, so you can see the setup. Let me know if you need more detail.

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1999

Seeing your reference, the TV tube s not so "spherical", so I won't start from a sphere. I tried to get something like that:

enter image description here

in a very simple way.

  1. I created a vertical plane, and subdivided it about 40 times.
  2. then I added a lattice object all around the plane
  3. adjusted lattice subdivision settings: U:1, V:5, W:3
  4. applied a lattice modifier to the plane mesh, targeting lattice object of course
  5. then pulled some "front" lattice vertices outwards, obtaining a soft, uniform deform to the plane
  6. built a rough tv set box around the deformed plane

I can't detail more all steps now, I'm in a hurry, but I provide a sample .blend below, so you can see the setup. Let me know if you need more detail.

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1999

Seeing your reference, the TV tube s not so "spherical", so I won't start from a sphere. I tried to get something like that:

enter image description here

in a very simple way.

  1. I created a vertical plane, and subdivided it about 40 times.
  2. then I added a lattice object all around the plane
  3. adjusted lattice subdivision settings: U:1, V:5, W:3
  4. applied a lattice modifier to the plane mesh, targeting lattice object of course
  5. then pulled some "front" lattice vertices outwards, obtaining a soft, uniform deform to the plane
  6. built a rough tv set box around the deformed plane

I can't detail more all steps now, I'm in a hurry, but I provide a sample .blend below, so you can see the setup. Let me know if you need more detail.

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m.ardito
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Seeing your reference, the TV tube s not so "spherical", so I won't start from a sphere. I tried to get something like that:

enter image description here

in a very simple way.

  1. I created a vertical plane, and subdivided it about 40 times.
  2. then I added a lattice object all around the plane
  3. adjusted lattice subdivision settings: U:1, V:5, W:3
  4. applied a lattice modifier to the plane mesh, targeting lattice object of course
  5. then pulled some "front" lattice vertices outwards, obtaining a soft, uniform deform to the plane
  6. built a rough tv set box around the deformed plane

I can't detail more all steps now, I'm in a hurry, but I provide a sample .blend below, so you can see the setup. Let me know if you need more detail.

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1999