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I dug into several forums for the issue of hiding emissive source by keeping indirect lighting, it mostly works with Cycles with the "Indirect only" option. But here I'm trying to replicate ...
LucasRPDJ's user avatar
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Im trying to make a fluid simulation where the water is supposed to flow off the sides of a water puzzle. When trying to simulate it with Quick Fluid, the fluid collides with the Effector before ...
Cilcae's user avatar
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The GPU Rendering capability is really inconsistent and causes major trouble. I am a Linux Mint 22.2 Xara user, have a AMD 7900XTX and installed HIP though the apt repo through following command ...
Wolf Wuff's user avatar
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20 views

I don't know what happened haven't used blender for ages, but now when I'm in edit mode the whole thing is covered in thick black mesh lines between the edit points. Why is it not easy to adjust this, ...
Erik W's user avatar
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I have this error when I'm trying to use dynamic parent on Blender 5.0, but on Blender 4.3 It works perfectly. I tried to reinstall the add on, replaced the script itself and it still not working
ahmad fahmi's user avatar
3 votes
1 answer
58 views

I want to bend this object into a subtle concave shape, but I'm not sure which tool or modifier is best for this. What should I use?
Haudhal Ahmad's user avatar
2 votes
1 answer
41 views

Is it possible to straighten this UV grid to vertical or horizontal? I tried using UV Squares for Blender 5.0 but the result when using To Square Grid is not so nice. Is this expected behavior? I ...
Megan Love's user avatar
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16 views

I am creating a historical exterior scene (late 18th century London) and am using the Blender v5.0 Sky Texture node (integrated with Sun Position add-on) to illuminate it. Historical references ...
Andrew's user avatar
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32 views

https://drive.google.com/file/d/1wWBQcmzq9PfkQqyh2qu1SSvS3uIBnLCt/view?usp=sharing https://drive.google.com/file/d/1Ls4ViHhQ8j5sPrf2QdcjzxCAUeiv7NPt/view?usp=sharing Please help. The object called &...
Nihid Binoj's user avatar
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25 views

After I downloaded Blender 5.0.0, I found that one of my models (which seemed to work fine in Blender 4.5.3) runs out of memory when I try to render a still image. The rendering seems to get hung up ...
Smith_USA_MD's user avatar
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The cube just disappears with no hole whenever I hide it after applying booleans. I've merged by distance, applied the scale and nothing seems to work. I've also flipped and recalculated the normals. ...
Rathalos's user avatar
2 votes
1 answer
50 views

I have a 2 pillow meshes I want to merge together, so I cut them in such a way so that I can bridge them together but the Bridge Edge Loop is behaving weird on Blender 5.0. How can I connect both ...
Megan Love's user avatar
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I'm relative new to Blender and super noob related to Geometry Nodes. I've searched a lot online, and had my share of angry discussion with ChatGPT trying to solve something that, at firts seems ...
Demetrius Coutinho's user avatar
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In newer versions of blender, smooth brush in sculpting mode has two option of smoothing laplacian and surface. I use older version now (2.80) and I dont see this option, is it hidden somewere, or it ...
3DNewbie's user avatar
1 vote
1 answer
24 views

I'm trying to set up a driver to switch between normal maps (to add wrinkles to eyebrows). I haven't used drivers much, and whenever I try I just immediately get stuck and frustrated. Would someone ...
m filmtrip's user avatar
4 votes
2 answers
88 views

I am new to Blender. Suppose I have a Bottom Mesh that is 10 metres deep (X) and 10 metres wide (Y), and a Top Mesh that is 5 metres deep and 5 metres wide. Each is created with a Cube Mesh Node. I ...
Hugo Almeida's user avatar
2 votes
1 answer
64 views

I want to mirror some keyframes on the X-axis so that I don't have to redo the keyframes for the opposite/reversed animation. After duplicating the keyframes, I expected that selecting the keyframes ...
Megan Love's user avatar
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1 vote
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18 views

On blender 5.0 I have 2 asset libraries. One with the custom brushes created by me so the .blend file was auto-generated. On this one I can organize the brushes with different catalog. The second ...
lecointre's user avatar
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22 views

How to Exclude Object reflection (2) from another object (1), but dont affect object (3) by using Shader of object (1)?
Yan S's user avatar
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2 votes
1 answer
28 views

I used this workaround to make Curve to Tube work with Catmull-Clark Subdivision. However, now I cannot apply the Geometry Nodes modifier due to this error: Cannot apply constructive modifiers on ...
Megan Love's user avatar
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1 vote
2 answers
35 views

How to snap the nearest spline ? I would like to find the closest spline of a given vertex, and then change the factor value to put my vertex where I want on this spline. Here I have a curve with 3 ...
Tolgan's user avatar
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1 answer
23 views

I have a file that i lost in blender maybe because blender deleted it, i have no autosave but im pretty sure it did not get overwritten, im pretty close from recovering it but when i do the missing ...
sheeps421's user avatar
1 vote
0 answers
16 views

I'm a blender user on Macbook m4 pro. The tilde key doesn't work. I have tried going into the preferences as well and checking up all the key bindings. all seems correct but i cant see it working. I ...
Harshit Vardhan's user avatar
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0 answers
21 views

When I import a .pdb file in Blender 5.0, I cannot visualize my atom_ball. If I click the "eye" icon, the central atom (which is copied to a mesh) does not appear. However, this problem does ...
Jakub's user avatar
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0 answers
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so when i make a part, any part, and i plug in the volume scatter node to the volume input of the material output, i see the color i put in to the volume-scatter. but in the shadows of the object that ...
JsV's user avatar
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1 vote
1 answer
19 views

I'm really new to blender and I'm wondering if there is a way to make two mesh objects stick to each other in order to get clean edges. I have used G in order to move them, but it is hard and time ...
Kristall1257's user avatar
0 votes
1 answer
38 views

I'm using a Creality Raptor 3D scanner and using Crealityscan 4 to export .ply or .stl files. When I import these into Blender, they are 1000 times bigger than the original. ie 300M across instead of ...
Ian Pendlebury's user avatar
2 votes
1 answer
96 views

I'm modelling some text as part of a model, but having trouble bevelling the edges. Using the Bevel material node works just fine, but I'd prefer to bevel the actual geometry. Here's the text before ...
Ratthew's user avatar
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-2 votes
0 answers
21 views

I have written a python script that plots 3d graphs using blender. It mainly works, but one thing I would like to do is crop the plot so it doesn't go beyond the axes. I have tried to do this using a ...
Martin McBride's user avatar
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0 answers
15 views

So I have an image sequence of a VDB, and I have a emitter particle system set to the collection of that VDB, I have it spawning over an area fine, but the image sequence particles all play a the ...
kaboose1066's user avatar
1 vote
1 answer
25 views

In Blender 5.0, the compositing node tree system was changed to work more like any other node group. This means there's no more "Compositing output" node, but rather a regular group output ...
Greg Zaal's user avatar
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0 answers
40 views

I have Blender 2.79. Could some kind soul reply with a link on this site to download the g3d version for 2.79, or reply with it in a zip. That would be neat. Any plugin version later than 2.79 will ...
Spinnr's user avatar
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1 vote
0 answers
7 views

I'm trying to render a few scenes back-to-back in Blender's VSE editor for batch rendering. However, this prevents me from adding a unique name to each scene, so all the clips in the VSE get the same ...
banula perera's user avatar
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0 answers
57 views

Tried using wiggle 2 after not using it for a couple of long months and now I keep getting this report "blender bone object has no attribute select" i thought it was because i was on a newer ...
That 1 furry guy's user avatar
1 vote
0 answers
51 views

I am trying to recreate this material in Blender 5 with Volumes. I watched some old tutorials where you subtract the noise of a Voronoi, but I don't really understand how to approach this in Blender 5....
Matthieu O.'s user avatar
6 votes
0 answers
47 views

so here's my challenge I'm facing. I'm trying to scale a voroni texture in different areas to get the common desired effect where you have small and large "bubbles" that populate the surface....
Default Cube's user avatar
0 votes
1 answer
36 views

This is going to sound like a noob question, because I am, but my renders are coming out completely black. I've googled and searched and adjusted accordingly but still nothing. My lights and camera ...
Michael's user avatar
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1 answer
42 views

Blender file I am trying to create a mesh file from a simulation of fire. My final goal is to make a 3D printable flame. I am trying to follow a tutorial but I am on 5.0 and I think the video was made ...
B F's user avatar
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0 answers
23 views

I've reinstalled system to mount new graphic card, but after that, Blender started to display some of my models weirdly, as you can see on images. I've installed the same version of Blender 2.83.18 ...
3DNewbie's user avatar
-1 votes
0 answers
15 views

I imported the city of Bielefeld into Blender using BLOSSM (OSM importer). All streets were imported as a single Curve object (thousands of road splines). They have a bevel to give them width. Problem:...
manu's user avatar
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0 answers
20 views

Currently trying to bake a normal map on a dragon I modeled. I followed the tutorial as best I could(the tutorial is this one: https://youtu.be/Qp72OUGdLGQ?si=lAY77jooMIflxR_o ), but it still gave me ...
Keilah H's user avatar
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0 votes
1 answer
37 views

Since Blender 5.0 it seems the option to disable tiling when rendering has been removed and is now always on. That itself is not really a problem as you can choose a tile size large enough so it still ...
NervEasy's user avatar
2 votes
2 answers
96 views

I turned on Cycles and rendered the cube with a transparent background Then in the compositor I connected a simple white color as the background via an "Alpha Over" node. But as a result ...
arachnoden's user avatar
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2 votes
1 answer
206 views

I installed the Jiggle Physics addon: But the Global Jiggle Utilities is not working? What did I do wrong? I expect it to move like an IK rig like in this video. Or is this the right addon to use? On ...
Megan Love's user avatar
  • 1,276
0 votes
0 answers
23 views

In Blender, I use bisect tool in edit mode to cut an object, I want to know if it has some approaches to clean up the boundary vertices of Boolean cutting?
hutianyi's user avatar
0 votes
1 answer
21 views

I have this simple shape and want to give it clean, rounded edges with quad-only topology. Here is the base mesh: When I add a Bevel modifier, the resulting geometry becomes messy and the topology ...
Megan Love's user avatar
  • 1,276
1 vote
0 answers
14 views

In Blender 4.3, when you selected a bone in a rig, the timeline would show you the keyframes for that bone, and then the action channel would show every keyframe for that rig. However, I've noticed ...
girlego's user avatar
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0 votes
1 answer
47 views

Why does the Boolean on the left have the same topology, but overlapping and therefore poor shading? Second question: how to Clip and Merge in the Boolean modifier (like in other modifiers, like ...
blenduser's user avatar
  • 418
0 votes
0 answers
14 views

I've imported some .obj's of mine shafts (squiggly mess) and planes from Fusion 360. The mine shafts are highlighted/selected in orange are an .obj mesh file. The xz and yz planes (grey, not ...
Casey James's user avatar
0 votes
0 answers
39 views

I have applied a material to a mesh. It is the blue material shown in the first image below. The material has an associated texture, which you can see in the second image. However, this texture does ...
Hugo Almeida's user avatar

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