I want to create a GN setup which would duplicate a mesh, mirror it (maybe with a -1 scale) and place it at the opposite of an other object (same result as a mirror modifier with a custom object in center). There are some tutorials out yet but I don't understand them or they aren't aiming the same result as I want.
For a bit of context, here's my project. I want to mirror the tire but I can't use the classic modifier because I want to rotate the tires along every axis (X for the tilt, Z for the steering and Y for the main rotation) and I don't want them to be mirrored as well (for instance the direction of steering has to be the same for both tires).
I've already tried to duplicate the input geometry, to offset it by 2*(distance between the custom center and the average center of my geometry), but as I don't want the custom center to appear in my final geometry, I can't use its point's index to get his location and use it in the equation (same thing for the points of the bounding box I use to get the center of the geometry).
Exemple :
(I've tried to get the position of the corners of the bounding box so then I can subtract their Y value and get the widht of the tire)

