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I'm trying to create an "SVG remesh" node tree that remeshes an SVG into something that works for the rest of my workflow. The general flow is:

  1. Import SVG
  2. Extrude
  3. Mesh to volume + volume to mesh to re-mesh in 3D
  4. Scale everything by 0 in Z axis to get back to 2D.
  5. Merge by distance to clean up the 2D mesh.

This seems to work, but when I then try to extrude that mesh with the extrude node, it doesn't extrude all the faces, some of the smaller faces around the edges of the object don't extrude properly and for some of the n-gons, several of the vertices extrude only halfway to the desired distance. If I apply the modifier and then do edit-extrude it behaves as expected...

Before anyone asks "why don't you just leave it 3D"... there are reasons in the broader project. This example just illustrates the problem.

Extrude node with weirdness

Edit-extrude (desired behaviour)

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  • $\begingroup$ 1. Remove/mute the "Extrude node" and apply the Geometry Nodes modifier. 2. Duplicate the object, one instance extrude manually, the other extrude with a new Geometry Nodes modifier having just Group Input -> Extrude -> Group Output. 3. If there's difference between the two, locate a single difference, in the Geometry Nodes instance remove everything except this one place, duplicate this object, mute GN on the duplicate and extrude manually again. Now you produced a Minimal Reproducible Example. $\endgroup$ Commented Nov 23 at 16:40
  • $\begingroup$ 4 and 5 shouldn't work at all. $\endgroup$ Commented Nov 23 at 23:09
  • $\begingroup$ Hello. Why not just use the fill feature of curve object ? $\endgroup$ Commented Nov 25 at 7:08

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