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Currently trying to bake a normal map on a dragon I modeled. I followed the tutorial as best I could(the tutorial is this one: https://youtu.be/Qp72OUGdLGQ?si=lAY77jooMIflxR_o ), but it still gave me a error message saying "Invalid cage object, the cage mesh must have the same number of faces as the active object." Blend file with unbaked dragon, two objects layered over each other as the tutorial says

I can't post the blend file in Blend Exchange because it's too big. If there's any alternate ways of sharing it, that would be much appreciated, because I can't figure out how to describe what happens, and I have a feeling this could probably only be fixed with some experimentation.

EDIT: After a little bit of research, the problem may have something to do with a subsurface modifier being on, but I don't know if I should apply it and that'll fix the problem, or if there's something else.

EDIT AGAIN: It's not the subsurface modifier. I applied that and it's still not working.

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  • $\begingroup$ Hello, to create your cage you need to duplicate the current mesh and fatten it a bit with Alt S, but maybe you don't even need a cage and you can give a bit of Extrusion to the Selected to Active bake? $\endgroup$ Commented Nov 26 at 15:27
  • $\begingroup$ The maker of the tutorial I followed said that a cage would be ideal. I don't really want to not do it, just in case it causes problems down the line when I'm following the rest of the tutorials. I'll try re-doing the cage with alt-S. $\endgroup$ Commented Nov 26 at 15:29
  • $\begingroup$ Looks like that might've fixed it. The bake worked; hopefully all the other stuff I did to make it work didn't mess up everything else. $\endgroup$ Commented Nov 26 at 15:38

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