I'm trying to set up a driver to switch between normal maps (to add wrinkles to eyebrows). I haven't used drivers much, and whenever I try I just immediately get stuck and frustrated. Would someone mind having a look at my file? I have everything set up in the shader editor. I'm just trying to get the driver to work so that when the right brow control is lowered, the normal map switches. Not sure how to explain it better, because I don't understand drivers. If anyone gets it working can you let me in on the secret. Anything coding related makes me seriously question my intellect.
1 Answer
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Your main problem is that your drivers are set to use Local Z Location, while they should be using Local Y Location as variable.
During the process of setting up drivers, press "Update Dependencies" button after any change in order to spot the effect.
Don't touch the graph editors for drivers until you're confident with them, refer to "Edit Drivers" page only.



