2
$\begingroup$

I have a 2 pillow meshes I want to merge together, so I cut them in such a way so that I can bridge them together but the Bridge Edge Loop is behaving weird on Blender 5.0. How can I connect both sides? Why is Bridge Edge Loop behaving like that? Maybe there is a better way to merge the pillows? Currently they overlap each other in the blend file.

Looks like these vertices are masking the problem. I tried removing the vertices here where the bridge edge loop is connecting to:

enter image description here

Then it will show the real problem which is saying you have to select at least 2 edge loops:

enter image description here

So I'm guessing the problem is that the edge loops I'm selecting are not true edge loops?

Also including another example to dispel a myth that you can't bridge edge loops with different vert count. you can. example with a circle of 97 vertices and another with 32 vertices:

enter image description here

after bridge edge loops:

enter image description here

So why doesn't it work with my pillow?

$\endgroup$
8
  • $\begingroup$ Hello could you please share your file? $\endgroup$ Commented yesterday
  • $\begingroup$ Hi @moonboots thank you for your comment. I updated the post with the file, I'm wondering if there is a better way to merge it, I also included the original pillow. How can I merge them? $\endgroup$ Commented yesterday
  • $\begingroup$ From the image, does not look like the sides have an equal amount of edges to be able to make the action correctly $\endgroup$ Commented yesterday
  • 1
    $\begingroup$ One of the selected loops has 376 vertices and the other has 408. Bridge Edge Loops only works if both loops have the same number of vertices! $\endgroup$ Commented yesterday
  • $\begingroup$ @JohnEason no that's not true. try a circle with 97 vertices and another with 32 verts, they bridge but with triangles $\endgroup$ Commented yesterday

1 Answer 1

3
$\begingroup$

I guess it's too messy in some way but I could make it work this way: Do a Merge by Distance with a distance of 0.01, then RMB LoopTools > Bridge or CtrlE > Bridge Edge Loops and it works.

Then you can smooth this part in Sculpt mode with a bit of Smooth brush.

$\endgroup$
2
  • $\begingroup$ haha i just solved it exactly like that as well just now! thanks so much! $\endgroup$ Commented yesterday
  • $\begingroup$ smoothing worked like a charm! thanks so much! $\endgroup$ Commented yesterday

You must log in to answer this question.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.