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Is it possible to straighten this UV grid to vertical or horizontal?

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I tried using UV Squares for Blender 5.0 but the result when using To Square Grid is not so nice.

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Is this expected behavior? I was hoping to get this result:

enter image description here

I need this so that the texture curves nicely along the wood mesh:

enter image description here

Is there another way to achieve it? As workaround I just manually repositioned and rotated/scaled those tips

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  • $\begingroup$ Hello, have you tried the Follow Active Quads unwrap option? You need to select a face that is square, either in your object or in the UV Editor, then U > Follow Active Quads. If it doesn't work please share your file. $\endgroup$ Commented 12 hours ago

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You can try the Follow Active Quads unwrap option: You need to make a square face active, either in your object or in the UV Editor, then U > Follow Active Quads:

enter image description here

Result:

enter image description here

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  • $\begingroup$ hmm thats interesting, so i don't really need the UV squares addon. i bought it today, didn't know there is this awesome feature! $\endgroup$ Commented 5 hours ago

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