Is it possible to straighten this UV grid to vertical or horizontal?
I tried using UV Squares for Blender 5.0 but the result when using To Square Grid is not so nice.
Is this expected behavior? I was hoping to get this result:
I need this so that the texture curves nicely along the wood mesh:
Is there another way to achieve it? As workaround I just manually repositioned and rotated/scaled those tips





