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Questions tagged [fluid-simulation]

Questions about the Fluid simulation systems in blender. Blender has two systems for simulating liquids, a SPH (Smoothed Particle Dynamics) system integrated with the particle system, and a Lattice Boltzmann method which can be used create a variety of simulations.

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Im trying to make a fluid simulation where the water is supposed to flow off the sides of a water puzzle. When trying to simulate it with Quick Fluid, the fluid collides with the Effector before ...
Cilcae's user avatar
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I'm trying to create a swirling whirlpool of FIRE. I've successfully created a funnel-shaped object that emits smoke and fire using a particle emitter. I've added a vortex force that is beautifully ...
S. Imp's user avatar
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Im a blender noob so I might be missing something, but how do I enable motion blur for fluid sims when rendering with eevee. The motion blur works fine in cycles, but when change to eevee and tick the ...
Daniel's user avatar
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I want my simulation to produce air bubbles like the ones in this image: However, the bubbles stick too much when the object is dropped into the liquid, as if the fluid is overly viscous. How can I ...
ramdhanipermadi's user avatar
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I would like to simulate water in a tank flowing into another tank via a connected pipe. I would like to see the effect of gravity and head / height of tanks, and how the water will flow between tanks ...
adrian walker's user avatar
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I was wondering if there is any way to simulate Fluid, Fire, smoke, on another PC other than the one I am using to save resources for another workload, using Deadline for example. I remember this was ...
Sameh Bijo's user avatar
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Im trying to create animation with flush of fluid and making some circular shape. I've created the second part of animation - fluid that moves along the path. This part have been exported as abc file ...
Fabian's user avatar
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I created a fluid simulation in Blender and exported it as an Alembic (.abc) file for my friend to render in Cinema 4D. I already baked the fluid mesh, but when I sent him the .abc file, it didn’t ...
satoshi huang's user avatar
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I am having an ongoing problem with the fluid simulation in blender. Whenever I bake the fluid, or play it back, it shows no difference in the viewport, despite taking ~10 seconds to bake. I am not ...
benni-ben's user avatar
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Blender 4.5.1, Windows 11, Ryzen, RTX2070 Hi all, I've picked up a freelance job for a company that does injection molding, and I expect they'll want an animation of molten plastic being pushed into a ...
Dan Bennett's user avatar
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I want to render the spray/foam/bubbles in my fluid simulation "without fancy workaround tricks", but it seems like my viewport where I clearly see the effects: are invisible in the cycles ...
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Foam added to fluid sim using geo nodes doesn't render, every thing is turned on in render mode. In view port: Render:
Subhu's user avatar
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I am trying to create a magic tornado/vortex using the Flip Fluids addon What I have now looks pretty close to what I imagined, but I'm not completely satisfied. I want to preserve the shape that the ...
Lynx095's user avatar
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I want to begin by saying that I am fairly new to Blender. I'm trying to simulate a bottle being pushed off a table by a wave of fluid, not floating, but forcefully displaced by the flow. I'm using an ...
Antonio Darius Bratoiu's user avatar
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I started a very simple fluid simulation. Just the domain and the flow object. As the animation moves the domain starts shrinking/changing shape. Why is this happening? This is so weird. My blend file ...
Artur's user avatar
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I get choppy playback (5fps) after baking a fluid simulation at anything above 64 resolution. The scene is very simple, a small flow object and a small cube domain. Blender version: 4.0 PC specs : ...
Abdulaziz Alzaid's user avatar
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Not sure if this is a blender bug or my own... I have the following script to run a fluid simulation (The idea is to simulate falling rocks, each rock should emit a bit of dust to make it look more ...
Roland Deschain's user avatar
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Particles generated are not passing through the tank wall when in the viewport, but are passing through in render. I am making a high pressure spray nozzle effect occurring within the interior of a ...
Kolbi C. - AI Design Tech's user avatar
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I wonder how to make a simulation for a fire hose, that a water beam follows a spline and at then follows physics. If there is an addon how does it or if there is a flip-fluid/mantafluid way to do it, ...
Peter's user avatar
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I'm trying to make an animated title card of a logo splattering onto a concrete wall like someone threw a paint bucket at it. I've attempted every fluid simulation technique in the book, used wet maps,...
jamie Brennan's user avatar
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it seems like collider in blender smoke stimulation doesn't act like real world, what kind of force should i use in this scene for suzane to affect the smoke ? i want suzane to affect the air just ...
hamed.design's user avatar
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I want a simualtion where water is flowing out of one tube in to an other, and then into a bucket. Problem: There is no water comming from the source. I think it is because the "collision" ...
Akut Luna's user avatar
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My fluid sim is not baking at all- the domain remains totally solid. It was working, and then I freed and re-baked- and now I can't get it to work. Super unsure on why it's happening. Here is the ...
Phil Franjo's user avatar
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68 views

I'm trying to create an animation in Blender where a thick, viscous liquid droplet falls and impacts a surface, forming a blob similar to the images attached. Specifically, I want the droplet to: ...
Roshan Kandel's user avatar
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I'm trying to get a thin fluid, to make the effect of a syringe ejecting fluid. It can also be a bit thicker than a syringe. But I'm looking for it to be as thin as possible. I think what I'm looking ...
nicknick's user avatar
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I've simulated some fluid falling, and the simulation and baking went well. However, when rendering the shot, I'm experiencing an issue where the fluid gets a kind of glitch effect. I'm not sure if ...
Gabriel Magalhães's user avatar
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Images I changed almost all the settings, and changed the source type to inflow where Use flow parameter equals 1 for only one frame. Even new fluids behave like this, they just tend to increase in ...
Jenoclip's user avatar
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I'm working on a landscape scene, so I use a 1/100 scale. If I add a sphere with the default size and apply Quick Smoke (Fire), the fire looks beautiful. However, in my scene, it appears massive—like ...
Diego's user avatar
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So I am working on a vfx project which includes adding a product into a sea footage. I want to add some foam on the sea surface around my product to give some depth and realism. Could anybody help me ...
Anas Khurram's user avatar
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When I click "bake all", everything kinda... stays the same. The Liquid Domains stay visible as is, while animation playing the stuff keep being static, normal stuff you'd expect from an ...
DynamoDevX's user avatar
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I'm working on a scene right now and I don't really get why when I try to bake the fluids domain it does not bake. My aim is for the fluid to start filling and colliding with the rock and glass box in ...
felina hernandez's user avatar
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1 answer
53 views

Here is my blender file: I'm making a simple simulation/render of a bunch of silicon wafers being dunked into a bath and then taken back out. Here is the first image before the wafers are immersed in ...
Derek's user avatar
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I'm new to Blender and am working on a project where I need to simulate the deformation of a water balloon traveling through the air and hitting a flat surface. A key requirement is that the balloon's ...
jliang's user avatar
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I'm sure you all remember this artwork from the Blender Splash screen. I'm trying to recreate the leaves from this scene (closeup of the original geometry included in the second screenshot), but I got ...
3DBear's user avatar
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I'm still learning Flip Fluids, I've been reading through the docs and watching YouTube videos but the settings I try don't remedy what I'm looking to do. I have a vape object, and it liquifies up ...
Cullen Tapprich's user avatar
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I'm trying to make a fluid simulation for gore that would create strands between two objects being pulled apart, however, i cant seem to get the result im looking for. not only is the fluid not "...
TheBritish Canadian's user avatar
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I've recently been working on a quick scene with fluid simulations to familiarize myself with them, but I keep running into multiple different errors regarding CUDA addresses being misaligned or not ...
Mazdak Shafiei Sabet's user avatar
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240 views

I would like to create a small but accurate fluid simulation that I could then repeat in a loop for additional frames. Consider a dripping faucet where for a given period the identical drips ...
james_t's user avatar
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So im doing a little creek thing planning on having flowing water eventually, but at the moment have run into a problem with the mesh I brought into blender from UE5 using megascans. Im using the FLIP ...
Jesse Jesse's user avatar
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430 views

i was using blender 4.3 while trying to create a Chocolate for my product animation ad but i cant do the chocolate in blender 4.3 because it have been removed is there is any thing i can do to make it ...
akrm elsafi's user avatar
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New to blender, so bare with any bad terminology. I'm trying to recreate the face melt from Raiders of the Lost Arc, and I'm doing it using some liquid sims. For the skin, I have a high quality head ...
Bagface3456's user avatar
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I want to simulate: fire some paint ball particles against a surface and then have these turn into liquid geometry that will have them splatter and then drip down the surface. In this example I use ...
james_t's user avatar
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1 vote
1 answer
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I have a chute that I want gravel to come out of. The whole machine is going to be rendered about 175x200 from a top-down oblique camera. The gravel is going to fall on spinning blades that "...
Ryan Norman's user avatar
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431 views

Is there a way to bake fluid simulations using my GPU instead of my CPU? It takes a lot of time to bake fluid simulation using CPU. I am using Blender 4.1. I have a RTX 4060 and Ryzen 5 7600 CPU.
Nikhil Tiwari's user avatar
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274 views

I’m using Blender addon Flip Fluid to generate dripping paint to Obstacle and domain. I have animated the inflow Enable on/off, so the flow of paint stops at frame 25, out of 100. But the flow around ...
opvab's user avatar
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I want to create an animation for my portfolio. There is a shot in which the model bursts out from the particles-filled ground, and these particles make waves like in the sand effect in the Dune movie ...
Manpreet Singh's user avatar
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247 views

I'm using the Flip Fluids addon. In my animation I have a liquid slowly spilling over a flat surface. I want to make the fluid surface as smooth as possible so that I can use it to show the reflection ...
Lynx095's user avatar
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2 votes
1 answer
141 views

I'm working on a fluid simulation in which the fluid flows along a curve guide. When the fluid reaches the end of the curve, I want it to continue in the same direction and splash into the bowl. ...
Yousuf Chaudhry's user avatar
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1 answer
383 views

I need to create water simulation in the scale of a Glass cup (domain = 10 cm) When I run simulation in the Blenders default domain size (1m) it all goes nice, but when preparing the same simulation ...
Skiba's user avatar
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I need the smoke to stay in the cloak. The cloak has cloth simulation, I tried giving it fluid collision effector, but it pushed the smoke even further outside. Can I somehow make the smoke follow the ...
recreo's user avatar
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