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Questions tagged [masking]

Questions related to masking. Masking is used for many different things, such as compositing, hiding geometry, etc.

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I'm creating an animation with a boolean to make the animated object disappear, but when I move the object that's supposed to erase the animated object, this happens. Is there a solution? (basically ...
Sebastian Inostroza's user avatar
1 vote
1 answer
23 views

When painting in texture paint mode there is a handy "paint mask" button that lets you paint only the faces selected in edit mode. When the button is clicked all the other geometry becomes ...
Ickarus's user avatar
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1 answer
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In blender 4.5.1 LTS I have set a node tree with two branches: Branch A (BASE MAP) Texture Coordinate → Mapping → Scale/Fraction/Add → Gradient → Colour Ramp → Height → Displacement. This produces a ...
Larry's user avatar
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I am trying to create snow being blown over a snowy surface all as one texture, but I'm struggling to get the desired result, and I believe it's down to an error with my masking. My goals are: Have ...
yojimboyd's user avatar
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In the picture you can see the 2 different bsdfs, mixed together. I don't know how to bake them together, so I can export them through a single BSDF. This is the mask that goes into the fac of the ...
Mingle's user avatar
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1 vote
1 answer
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expand by normals isn't great for this I did a manual masking and I'm getting issues like this cuz the mask also isn't too visible even with other matcaps.
Moonshot's user avatar
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I would like to project an image as a texture from the camera viewpoint to my mesh cube. I was able to achieve this with a UV Project modifier but the non visible faces of the cube also get textured ...
Alexis.Rolland's user avatar
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1 answer
25 views

Im trying to mask out the green object in my frame in compositing and remove it and put an animation in its place.I put a mask around it but I don't know which nodes to use to make changes to this ...
Rafał Korzeniewski's user avatar
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I would like to apply a particle system (in this case, small glass beads) to an image texture mask that is repeating over a plane. When I follow certain methods, I get the particle system on a texture ...
Tomassaurus's user avatar
1 vote
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20 views

I have a character with an active shape key that deforms the mesh slightly, and its value is set to 1. Is there a way to use any sculpt brush (or any tool in Sculpt mode or elsewhere) to restore ...
Milan's user avatar
  • 11
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0 answers
43 views

I'm render a classic image from dem and displacment mesh. I would like to add a realistic ambient with tree, rock , water etc. I can have a image mask where is located the type of ambient but I dont ...
Rosario Iameo's user avatar
7 votes
4 answers
1k views

I modeled this in ZBrush in about 30-35 seconds. I first tried Blender but couldn’t achieve the same result. The twisted torus plugin didn’t help either. Are there any tutorials on modeling a twisted ...
Kursat Turkay's user avatar
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1 answer
109 views

I want to create a kind of holographic device, that fires light rays randomly on Suzanne faces. So I create a geometry nodes and Distribute Points on Faces of Suzanne. Suzanne can move and can go ...
Samih EL SAKHAWI's user avatar
2 votes
1 answer
176 views

I would like to add noise around the mortar in a brick shader. The problem I am facing is how to apply a noise mask only in the area close to the mortar. Is there, for example, a way to blur the ...
user7948346's user avatar
1 vote
1 answer
43 views

I'm new to blender, I have an object with a huge number of polygons, I need to apply a sculpting mask to the object, but so that it doesn't fall on its inner side, how can this be done? the photo ...
angelaryv's user avatar
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60 views

I am trying to texture paint with Ucupaint add on, however it looks low res wherever it meets the mask even though it looks fine wherever it does not touch the mask. I have already tried messing with ...
Qwertyuiop's user avatar
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136 views

I'm working on a bunch of UVs, and to make it easier to edit the image in an image editor, I want to change the colour of everything outside the UV islands. I already know how I can select verticies ...
Sparkler's user avatar
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I am working on 2D LEGO faces using BezierCurves, circles, and shape keys. I want to hide the teeth, tongue, and iris when the eyes and mouth are closed.
Michael Williams's user avatar
1 vote
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46 views

Masking in in Blender 3.6 video editing What I want to do is should be a simple thing: I have a video where there are a pair pants on which there is a white logo I want to mask out this white logo ...
Svante Karlsson's user avatar
3 votes
1 answer
157 views

To my knowledge using vertex groups as attributes for shading only works in cycles. In this scene I've added a plane with a vertex Weight proximity modifier and an empty as the controller. and sure ...
banula perera's user avatar
2 votes
1 answer
129 views

I'm fairly new to Blender so maybe I'm unaware of something basic, let me know if that's the case. I'm using geometry nodes to make a rock and then another instance of geonodes to add sand in the ...
fluid_matter's user avatar
0 votes
1 answer
23 views

I have a model that has been divided by the person who modelled it into grouped sections, such as 'Hallway', and that 'Hallway' has pipes, flooring, walls, and buttons etc. all modelled and UV'd into ...
Cyrinadia's user avatar
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0 answers
39 views

this is all for grease pencil, but if anyone has other tips about how to do this in 3d id love that! I’m trying to make something for a style and I was wondering if anyone had any tips or any idea ...
Secondhandskele's user avatar
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39 views

I'm trying to make an edge mask for this wall here, but i want to render using eevee not cycles. So I'm baking it to an image texture. This same weird 'artifact' pops up in the middle of the texture. ...
Retired Mushroom's user avatar
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68 views

I'm trying to model an anime/toon face and i'm going for a very cartoony look, so i'd like to have the option to have my eyes be larger than the head itself, which means they can't rely on the eye ...
iv2b's user avatar
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I am trying to create an impossible space object and export as a GLB. I am convinced this can’t be done and seriously exhausted every resource I created a plane with a window cutout where a 3D object ...
Nicholas Moffett's user avatar
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0 answers
204 views

I'm relatively new and I'm working on a cup spilling animation. I have a back plane with my video on it, with then my cup and liquid in front of it. And now here it is from the viewport rendered ...
Xander Way's user avatar
2 votes
2 answers
173 views

on the topic of creating custom textures, I always run into the same problem when creating custom masks and colors for said textures. In my current project, I'm trying to create a label for a perfume ...
Scoobyjeww's user avatar
1 vote
1 answer
58 views

I would like to create the effect of a small box that has a large amount of objects animating out from it. Final project will have all the objects as rigid bodies being pushed out from a rigid body ...
Meestar P's user avatar
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0 answers
32 views

I'm making a chocolate chip cookie in blender using two Principled BDSF materials, one for the cookie material and one for the chocolate chip material. I'm using Voronoi texture and color ramp and mix ...
mrBadass's user avatar
1 vote
1 answer
319 views

I am trying to recreate the effect of the mask modifier where faces gradually and smoothly disappear, but instead of using weight painting i want to use an empty's location to drive that effect. Like ...
Praneeth's user avatar
  • 101
1 vote
1 answer
86 views

It's as the title says, I want to make a mask that makes the cloth physics on a specified area. I know that is related to Geometry Nodes but I can't find any tutorial that explains that. To make an ...
Enlor's user avatar
  • 11
0 votes
1 answer
102 views

is there a way to convert a mesh with a masked material to fully opaque mesh? That is, generating holes where the mask is 0.
krojew's user avatar
  • 105
0 votes
1 answer
208 views

my aim is to make a chameleon car paint. I achieved it, but I got a problem. Mask that I use to add another color to my paint is looking pretty nice and in EEVEE paint looks awesome, but in CYCLES ...
Snyper's user avatar
  • 1
1 vote
1 answer
35 views

I started diving into sculpting in Blender, and everything was feeling pretty good. Started getting used to the hotkeys and the general feel. I then took a break and left my computer with Blender ...
Pasty Pict's user avatar
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92 views

I'm working on an animation project using CLO3D, Blender, and Unreal Engine, but I've encountered an issue with Blender freezing when I try to bake hair dynamics for fur. Workflow: 1.CLO3D: Animate ...
Luisa Dirube's user avatar
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175 views

I'm trying to create a mask that will give me random rectangles (not squares) on a surface that I can adjust the size of and I'm have a really hard time making a mask for it. This is what I'm trying ...
Magical's user avatar
0 votes
1 answer
453 views

I'm trying to make a very basic Geometry Node setup, and need some randomisation in the rotation. Though, i only need the randomized rotation in a specific area, while keeping the rest straight I ...
Augure's user avatar
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1 vote
0 answers
51 views

I am working on a project within Blender that involves colouring black and white videos, and part of it involves using the "Separate" and "Combine" color nodes to overlay the color ...
The VFX Man Colorization VFX E's user avatar
0 votes
1 answer
274 views

This is my render layer ( 1920 x 1080) : I draw a mask in image editor : In compositor I add a blur node and try mask the blur effect : composite result (nothing changed) : The mask doesn't work ...
andio's user avatar
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1 vote
0 answers
36 views

I draw a mask in the image editor. How can I use this custom mask inside the shader editor ? I want to mask out some part of the image texture using mask/roto directly - without have to render the ...
andio's user avatar
  • 2,562
1 vote
1 answer
158 views

I have linked character libraries that include a complete character mesh in addition to optional wardrobe outfits that use Surface Deform -- instead of armature parenting -- that give less distortion (...
james_t's user avatar
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0 votes
0 answers
57 views

I do not intend to use Mask Modifier because I have a hair mesh that contains 5-10 layers on top of each other and I would rather work with two mesh surfaces that are stacked visibly in edit/Weight ...
Wissam Seaifan's user avatar
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0 answers
86 views

What I'm trying to do is making parts of a house transparent to see inside. However, simply deleting the geometry for every "window" i want to make is not viable. The transparent area should ...
TheUnknownWombat's user avatar
0 votes
1 answer
67 views

I have tracked an object in Blender with a marker in some footage, then created a mask for that object and parented the mask to the marker. This works great in the Movie Clip Editor: the marker ...
ede's user avatar
  • 3
0 votes
2 answers
93 views

Suppose I have a planar mesh like the following screenshot, with 4 faces (and face indices sloppily drawn on): Is there a way to turn this mesh into an image texture, to use as a material mask? If so,...
MarcusR's user avatar
  • 309
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0 answers
55 views

I'm completely new to Blender and I'd like to make a cinemagraph from a video in Blender 4.1. I've found a few tutorials (e.g. https://www.youtube.com/watch?v=1RY6ZPt42b8) but none for Blender 4. I've ...
shingkai's user avatar
0 votes
2 answers
158 views

I imported some image (png which have already transparency aplied) in blender as a plane (a rectangle with 2 transparent stripes in the middle and 3 black stripes) in shading and other modes it ...
Marcin Jasny's user avatar
3 votes
1 answer
606 views

I am attempting to make a video output from Blender which has the (1) video natural to the left side, and (2) a black and white alpha mask on the right side, kind of like this but L/R instead of top/...
mike's user avatar
  • 417
0 votes
1 answer
582 views

I have some issues with ray visibility. I added growing grass geo-nodes to the Cube, and want to hide cube with shadow catcher mask. But by that grass is also hides. So how can i hide the cube without ...
antony's user avatar
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