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Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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3 votes
1 answer
63 views

I want to bend this object into a subtle concave shape, but I'm not sure which tool or modifier is best for this. What should I use?
Haudhal Ahmad's user avatar
2 votes
1 answer
28 views

I used this workaround to make Curve to Tube work with Catmull-Clark Subdivision. However, now I cannot apply the Geometry Nodes modifier due to this error: Cannot apply constructive modifiers on ...
Megan Love's user avatar
  • 1,274
0 votes
0 answers
14 views

I've imported some .obj's of mine shafts (squiggly mess) and planes from Fusion 360. The mine shafts are highlighted/selected in orange are an .obj mesh file. The xz and yz planes (grey, not ...
Casey James's user avatar
0 votes
0 answers
19 views

I have the new array modifier applied to a cube to create an abstract structure made from a collection of randomised cubes. Think modernist, brutalist architecture. I've now added a bevel modifier to ...
JKCapeTown's user avatar
0 votes
1 answer
20 views

I'm trying to make a door hole for the building I'm creating. However, the boolean modifier doesn't seem to be working properly. It appears to only be working in corners (and only with the float ...
Hugo Almeida's user avatar
1 vote
0 answers
51 views

just starting to learn geometry nodes in Blender 5.0. I'm making an utility with geometry nodes but in order to achieve what I have in mind I have to recreate the "even" extrude the solidify ...
Talk3d's user avatar
  • 21
0 votes
0 answers
26 views

I am experiencing a severe and persistent technical issue with Blender 5.0. Blender loads correctly, and I can navigate the top menus (File, Edit, etc.) without any problem. However, the application ...
Fatinis.27's user avatar
0 votes
0 answers
31 views

I am new-ish to blender and I have a dilemma. I have created the eyes and mouth of my character using a boolean modifier. Once applied I went on edit mode and manually deleted the faces of the boolean,...
Valeria Wicker's user avatar
0 votes
0 answers
26 views

How would I correctly turn this mesh into something that's Sub-D ready? I'm having difficulty finding constructing the center without making it pinch under that modifier.
bluntmore's user avatar
0 votes
1 answer
38 views

I added a Bezier curve and then created a plane, converted it to a curve, and used that as the Profile Object for a Curve to Tube Modifier applied on the Bezier curve. This works fine and produces a ...
Megan Love's user avatar
  • 1,274
1 vote
1 answer
52 views

I have a lattice modifier applied to my object, which has the Shrinkwrap Modifier applied to follow the curve of the zig-zag shape. The problem I'm having is that two of the zig-zag crests are higher, ...
blender breath's user avatar
0 votes
0 answers
29 views

I’m fairly new to Blender, and I’ve never worked with this type of modeling before. I’m trying to create volumetric decorative Y2K-style lines on my 3D model — smooth, rounded, embossed shapes that ...
Opium's user avatar
  • 1
1 vote
0 answers
43 views

I need to move the rectangle objects on the curve so it will be like a flowing wave.
Lex Iñosa's user avatar
0 votes
0 answers
35 views

I'm creating an animation with a boolean to make the animated object disappear, but when I move the object that's supposed to erase the animated object, this happens. Is there a solution? (basically ...
Sebastian Inostroza's user avatar
1 vote
0 answers
20 views

I am expirementing with stylized things lately, one of them is water. I has generative texture to simulate waves. It looks like this: I use substraction of 2 Voronoi textures to has this result: I ...
Hey_Holly's user avatar
5 votes
1 answer
91 views

I'm creating a tool using Geometry Nodes. In Tool mode, I can see updates only when I click the menu entry created in the toolbar. However, if I create it in Modifier mode, the changes update in real ...
Agustin Ramos Anzorena's user avatar
1 vote
0 answers
20 views

I have to animate a hose being stretched over some bearings. I got the animation setup down, but I can't figure out how to properly texture the result. No matter what I've tried, the texture stretches ...
Max Jannusch's user avatar
0 votes
1 answer
72 views

In blender 5.0 beta there is the new array modifier. ( in the background it is actually a "geometry node group" ) The modifier can be added and updated via python with: ...
sc3_2's user avatar
  • 3
0 votes
0 answers
40 views

I currently have a particular working geometry, but I’ve run into a dilemma with shrinkwrap We have 3 main objects: colision object : have Collision modifier for ...
TosiX's user avatar
  • 1
-1 votes
1 answer
21 views

I have made a kinda Multitexture setup for my material using "Geometry>Random per Island" node to choose between different textures, and it works just fine, gives me the random ...
Tomasz Drgas's user avatar
0 votes
0 answers
47 views

I am trying to simulate rocks following the belt, then falling off the belt landing on another. But when experimenting, sometimes its working fine. But most of the time (as you can see in the Image) ...
Dylan Weber's user avatar
1 vote
1 answer
34 views

I want to add faces from this noob face I recreated onto an Icosphere. Basically, I want the face to be projected onto the ball. This is what I have so far: Basically, I want that face to be in the ...
benni-ben's user avatar
0 votes
0 answers
27 views

I have been casually modelling, and when I entered object mode, a mesh appeared that isn't visible in edit mode, and I don't know how to remove it. How can I get rid of it ??
AquaFox's user avatar
1 vote
1 answer
36 views

I am new to Blender and searched if someone already asked this or not, but I don't see it So, when I add an Armature modifier to a mesh (doesn't matter if I actually parent it or just add the armature ...
ElekFarkas97's user avatar
0 votes
0 answers
23 views

I have a flat plane object representing water. It is animated to rise and fall to simulate tidal influences. I have another tilted plane object that represents dry land, beach, and ocean bottom. The ...
Andrew's user avatar
  • 61
5 votes
1 answer
188 views

Does anybody knows if there's a way to invert the reliefs in the sphere without distorting it?
Gustavo Silva's user avatar
0 votes
0 answers
26 views

I'm a beginner in Blender and I’d like to draw an auxetic mesh (specifically a re-entrant honeycomb pattern) — something like in the picture. I want to make it 3D, but the exact dimensions are not ...
feyza pirim's user avatar
0 votes
0 answers
36 views

I'm trying to render an animation using of some chain tentacles. The chain have a curve modifier to bend and an array modifier with fit type set to "fit lenght". This lenght parameter has a ...
Pedro Augusto Moreira de Brito's user avatar
3 votes
2 answers
205 views

I'm using the screw modifier to animate a semi circle from left to right. I like the animation, because I can use the Angle to control how much I want it to reveal. One problem is the ends of the ...
blender breath's user avatar
0 votes
0 answers
30 views

so this couch, i'm trying to move it to the left but from the youtube tutorial its not even selectable to move. i need help, thanks. The second picture is what I was aiming for.
N G's user avatar
  • 105
2 votes
1 answer
102 views

This is my layer stack and as per title, I cannot move multires below, it will snap back to the top no matter where I try to put it Blender 4.5.3 Windows 11 Home
null pointer deception's user avatar
0 votes
0 answers
20 views

I’m working on analyzing soccer kicking motion using mocopi BVH data in Blender. My goal is to extract two joint events: MHE (Maximum Hip Extension) → the timing when the hip joint is most extended ...
平尾泰千's user avatar
1 vote
2 answers
44 views

I am trying to set up fencing, I need the fence panels to follow the curve I have set up. I have tried using an array and a curve modifier to do this, but when selecting the curve, it does not follow ...
J.Animations's user avatar
0 votes
0 answers
16 views

I have created an array of blocks to follow a path. I used the curve modifier. I then applied the array. I then separated each block as individual parts. That gives me hundreds of objects on the right ...
smashingtuck's user avatar
0 votes
1 answer
48 views

There already was a question like this however posted solution doesn't work anymore. There is no child of constraint, nor Bounding box modifier as show in this video. Or at least my version (4.5.2 on ...
Pavel Jansa's user avatar
0 votes
0 answers
28 views

I modeled a wing in Blender using Bridge Edge Loops to connect different cross-sections. The shape looks smooth and works fine for 3D printing, but when I try to import the STL into CFD software (...
John Gao's user avatar
5 votes
2 answers
445 views

I’m trying to recreate a vase design in Blender using Geometry Nodes instead of modifiers. The vase shape is fairly simple: A smooth base vase form (like a lathed profile). Vertical ridges running ...
PYRA's user avatar
  • 59
2 votes
1 answer
367 views

So I'm trying to get all four cubes under the sofa but when I used mirror and hit x and y they refuse to all go under the sofa. How come?
N G's user avatar
  • 105
1 vote
1 answer
24 views

Hi I want to speed up a little bit my work and I have a question, what is the best practice to distribute objects along selected faces. So I want to get this result: as you can see, I want to ...
NorrPL's user avatar
  • 73
0 votes
1 answer
31 views

Mesh keeps getting distorted when adding skin modifier. I've tried applying the scale, recalculating the normals, I've tried adding a subdivision modifier, even deleting and recreating the object. I'm ...
Chesca's user avatar
  • 1
0 votes
1 answer
53 views

I'm somewhat new to Blender and I have encountered a problem I can't seem to fix myself. To summarise my scene for context, I have basically made a "light beam" out of a cylinder with ...
Scott Scott's user avatar
0 votes
0 answers
28 views

When I apply the array modifier + curve modifier so that my object gets arranged into the curve's path(circle), it just gets arranged in an infinite spiral that never connects. Both the curve and ...
Albert Reiner's user avatar
1 vote
1 answer
36 views

How can I wrap/bend an object (rectangular cube) onto a cone? I've tried subdividing the objects and using a shrink-wrap modifier, as well as using an intermediate plane and the surface deform ...
handle's user avatar
  • 352
2 votes
0 answers
27 views

This is just out of curiosity, but I noticed that we now have an "Animation" tab for displacement in the Properties Editor under Textures. However I cannot find much information about it, if ...
Julia Möller's user avatar
1 vote
1 answer
56 views

I'm trying to create a persistent boolean on an animation of two cylinders rotating and I want one of the cylinders to imprint the block onto the other cylinder. I have created a short demo below with ...
CromeX's user avatar
  • 227
0 votes
2 answers
84 views

I'm new to Blender, having previously used 3ds Max. So, in 3ds Max, I can easily create any tile material at actual size using the UVW map modifier. Let's say I want to create a 60 x 60 cm tile on an ...
Adeope's user avatar
  • 3
0 votes
1 answer
45 views

I know there are a lot of threads about the Mirror Modifier but I haven't been able to find one discussing the problem I'm facing. I'll try to explain the effect I'm trying to get with the modifier. I ...
Ratthew's user avatar
  • 127
0 votes
1 answer
44 views

I've applied several modifiers to this mesh, and the parts that are missing started as separate deformed spheres, that were then joined to the midsole (brown part). I want them there and I don't feel ...
blenderbeginner's user avatar
0 votes
0 answers
14 views

i have created a "cylinder": ... and would like to subtract the highlighted mesh ("negative"): so i select the "cylinder", add modifier boolean/difference with object &...
somuchtodo's user avatar
0 votes
2 answers
120 views

I am having an ongoing problem with the fluid simulation in blender. Whenever I bake the fluid, or play it back, it shows no difference in the viewport, despite taking ~10 seconds to bake. I am not ...
benni-ben's user avatar

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