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Questions tagged [texturing]

Texturing is the process of applying 2D images or patterns to 3D models to add detail and realism. This can affect various properties of materials, such as color, shininess, transparency, and reflectivity. Use this tag for questions related to Blender's texturing tools and techniques.

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Is it possible to straighten this UV grid to vertical or horizontal? I tried using UV Squares for Blender 5.0 but the result when using To Square Grid is not so nice. Is this expected behavior? I ...
Megan Love's user avatar
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so here's my challenge I'm facing. I'm trying to scale a voroni texture in different areas to get the common desired effect where you have small and large "bubbles" that populate the surface....
Default Cube's user avatar
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I have applied a material to a mesh. It is the blue material shown in the first image below. The material has an associated texture, which you can see in the second image. However, this texture does ...
Hugo Almeida's user avatar
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1 answer
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I am a relatively new user to Blender, and I love this programme! I intend to import geometry that I first create in Rhinoceros (version 8) into Blender, where I can modify it further, render, etc. I ...
IvanAlexander117's user avatar
0 votes
2 answers
33 views

I'm using the following texture to show up around the walls of the house: However, as you can see in the image below the texture doesn't appear to be working for the walls despite working for the ...
Hugo Almeida's user avatar
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I’m following a CG course for creating a realistic human character. Everything was going fine, but I’m stuck at the emission baking step used for baking pore details onto the face. The instructor’s ...
Aashish Patel's user avatar
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Blender newbie here. I’ve modelled a pair of “cancan” legs for a current project. It took me months to figure out how to do this and I thought applying the painting/materials/texture would be a bit ...
zigzag's user avatar
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For some reason when I bake the texture onto the multires object, the texture on the inside of the leg warps. Does anyone have any idea why this happens. If you need anything else let me know :D. I ...
Emelia Farraige's user avatar
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Why does the helicopter canopy I'm working on have these triangles? When I export it, everything gets messed up because of them. I've tried applying a smooth solid texture, but the triangles still ...
buckwheat1967's user avatar
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In the latest Blender 5.0 update video while demoing the closer node in the shader graph. A node group was shown onscreen that could scatter textures on top of one another while still respecting the ...
West's user avatar
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I am almost new to Blender and I am using it to paint aircraft. I tried to bake decal for test, but it did not work out well. I can use texture stencil and paint it, but I can't use it at sometimes ...
applepie's user avatar
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How do I UV unwrap with a texture map for a sphere-like object (Eyeball)? I did have it better at one point. I'm new. Thanks
Karen's user avatar
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Quick background, I've been editing some game models in the 'Solid' display mode. I know the UV meshes are properly set up, as they were fine when I started editing. However, when I went to 'Material ...
LavenderTownsGhost's user avatar
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So the Picture 2 is the model when I close the app after saving. But, when I open it, It goes like the first image. What is being moved is the F1 body, and the rear tires. The mesh planes don't move, ...
Siméon Blanc's user avatar
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I have to animate a hose being stretched over some bearings. I got the animation setup down, but I can't figure out how to properly texture the result. No matter what I've tried, the texture stretches ...
Max Jannusch's user avatar
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1 answer
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I'm trying to project two geostationary satellite full-disk images onto an Earth sphere — each covering a different longitude range. Initially, I used Project From View, but that only allows one image ...
Tidbits's user avatar
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I'm trying to bake a high poly mesh's color into a low poly one using Diffuse, but I'm getting black zones in my low poly. There are no overlapping UVs on my low poly, and I tried increasing the ...
PrChewii's user avatar
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I have made a kinda Multitexture setup for my material using "Geometry>Random per Island" node to choose between different textures, and it works just fine, gives me the random ...
Tomasz Drgas's user avatar
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1 answer
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When painting in texture paint mode there is a handy "paint mask" button that lets you paint only the faces selected in edit mode. When the button is clicked all the other geometry becomes ...
Ickarus's user avatar
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1 vote
1 answer
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I'm trying to learn animation and to get a better feel I'm using models and textures from an older game which i ported from SFM (game: Dawn of War). but now that i want to use them in a animation, ...
kain0710's user avatar
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1 answer
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I'm currently working with Cycles and I need to realize some single and realistic parametric scratches on a glass material. I see lots of tutorials on how to realize procedural scratches but none ...
megghi 's user avatar
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1 answer
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Can anyone help me? I'm trying to modify an object's UV map using the geometry node. I'd like to apply a UV offset to the map. From what I understand, I need to modify the face corner UV data, but I ...
andrea restani's user avatar
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1 answer
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I'm following Samuel Krug's blackhole tutorial and in that he uses the Musgrave texture node to get this texture on the accretion disk. But when I try to use the noise node It becomes fully black. I ...
Anannya's user avatar
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1 answer
67 views

How to create a new image texture using python scripting ? I tried this : ...
zeekcarrara34's user avatar
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1 answer
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I'm apply a PBR texture on a surface. The texture is a stone wall where the stones are at their largest at the bottom of the plane and gradually gets smaller going up the plane on the z-axis. It's a ...
Haroun Barazanchi's user avatar
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So I want that box on the right to be a computer, (it's a rough draft right now) The camera on the right is going to be the main rendering camera, but every frame I want the camera on the left to ...
Femur Gripper's user avatar
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I'm looking for a way to add a texture to a Greace Pencil fill, i know I can do it by adding the fill to a texture and loading the image, The problem is that I'd have to create a material for each ...
Xeinky 5's user avatar
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I have created a rock procedural material and then I have baked the Diffuse, Roughness and Normal map and finally I have applied the Texture to Suzanne using the node tree below, however I am not able ...
Larry's user avatar
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There appears to be two methods of achieving a 3d model from a picture (photo imate). I recently spent quite a few hours learning how to make a depth map from a photo in blender. Quite amazing. I ...
Rworks's user avatar
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I need someone who can help me with finding out a solution how I can make sharp edges to smooth after subtracting an object from a high model scanned by 3D scanner. I don’t want to sculpt those edges ...
James Lee's user avatar
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1 answer
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Imported SwitchLight PBR won't output the Textures. I've had the issue that, when applying the PBR Textures, a pink frame appears rather than the SwitchLight Output I've created. I'm using the 0.6.5 ...
Garybudra's user avatar
1 vote
2 answers
62 views

I want this part of the cylinder to stand alone as an island in the UV map so that the outer edges don't stretch like this. I've tried making extra loop cuts and adding another UV map. If anybody ...
Vince's user avatar
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1 vote
1 answer
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This is the noise texture and i need to shift it slightly, i'm using it as a mask. I've already used this noise texture at these coordinates and i'd like to shift it slightly, as i want to keep the ...
Pierre Ansara's user avatar
3 votes
1 answer
148 views

How many color maps are there in PBR texturing besides Color Map, Roughness Map, Displacement Map, and Ambient Occlusion Map in Blender? Or maybe it depends on the texture you are putting inside that ...
Bhuvnesh Rawal's user avatar
2 votes
1 answer
68 views

This is Bhuvnesh H Rawal. I have a question to ask you. I am new to this, maybe you can help me. If I model a table in Blender version 2.83.3 and I put PBR Texturing on the table which I modeled, ...
Bhuvnesh Rawal's user avatar
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0 answers
38 views

I'm trying to bake an Ambient Occlusion (AO) map from a high-poly model onto a low-poly version. I'm doing this for a video game project, and I want the low-poly model to have as few polygons as ...
Andrés Nieto Caceres's user avatar
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I'd like to have the view of a camera displayed on a 3D surface within a scene, in every render mode (or at least the material view). I seem to remember this feature, or something like it, appearing ...
Latin1's user avatar
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0 votes
0 answers
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Problem I'm trying to use have a movie texture play on a plane, from my understand if I want it to start at say, frame 100, then I should input -100 to the "Offset". This only worked for the ...
Nolan Brautigam's user avatar
1 vote
0 answers
20 views

How to see a procedural texture in the UV Editor tab? In real time, without baking. If this doesn't exist yet, wouldn't it be theoretically very difficult to implement?
blenduser's user avatar
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0 answers
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I want to create an addon that allows a user to right-click on an image in the File Browser and set it as the paint brush texture. I managed to get the file path of the image and load it into Blender, ...
Kritik _MB's user avatar
2 votes
1 answer
102 views

hi, as you can see, im trying to use an image texture, but it stretches. I always have this problem and I never have a clear solution. I just need any way to fix it. (im kinda bad with textures lol) I ...
Mika's user avatar
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2 votes
1 answer
212 views

I've been trying to make these two textures blend-in for days and I'm really annoyed right now. These two pieces of textures have seperate UVs as you can see. Simple hand textures taken by me and I'm ...
Ali Samet Şen's user avatar
3 votes
1 answer
127 views

I have this geometry node where i use a procedural material that uses a color ramp. When I add additional geometry with Join geometry, obviously the geometry changes and this affects my material. How ...
Kreative Zombie's user avatar
0 votes
0 answers
16 views

I'm new to blender. My friend texture a character and he asked me to add a glow to the character. When I added the glow, it washes out the color to almost white. Is there a way I can add a glow ...
TRI's user avatar
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0 votes
0 answers
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Blender 4.5.3 LTS. I created the object, made its copies via Shift + D, Then I chose the one of them and when assigned to it the color - the color spread to the all objects. When I then updated ...
Artem's user avatar
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0 votes
1 answer
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I am able to stroke the curve directly onto the UV map, but when i try to stroke the object directly from the viewport its not allowing me to do this. I have tried making a new curve
SozINh's user avatar
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1 vote
2 answers
126 views

I have a sphere with an image texture that I would like to project to a cube, such that the texture will appear the exact same when viewed from 0,0,0 as seen below. (yes, they do need to be offset ...
Geri's user avatar
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3 votes
1 answer
261 views

I am trying to render this image that contains two objects, one with a metallic and fairly complex mineral texture (the white-gray one). Curiously, the rendered image from the viewpoint looks great, ...
RubenS's user avatar
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0 votes
0 answers
34 views

I think I'm at an intermediate level with Blender, but I can't find a solution to recreate dietary supplement powder. I'm trying to recreate this (image attached). I've already tried several ...
GilbertOOl's user avatar
2 votes
1 answer
50 views

On the left, I created stripes by cutting the mesh into sections, but I don't really like is the way I had to cut my model to get them. On the right, I tried using nodes but they are a bit unruly. Do ...
The_Arr_Red's user avatar

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