Questions tagged [texturing]
Texturing is the process of applying 2D images or patterns to 3D models to add detail and realism. This can affect various properties of materials, such as color, shininess, transparency, and reflectivity. Use this tag for questions related to Blender's texturing tools and techniques.
8,394 questions
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How to turn 90 degree curved UV to vertical or horizontal square grid?
Is it possible to straighten this UV grid to vertical or horizontal?
I tried using UV Squares for Blender 5.0 but the result when using To Square Grid is not so nice.
Is this expected behavior? I ...
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Voroni Scaling for organic materials
so here's my challenge I'm facing. I'm trying to scale a voroni texture in different areas to get the common desired effect where you have small and large "bubbles" that populate the surface....
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Textures in Geometry Nodes not showing
I have applied a material to a mesh. It is the blue material shown in the first image below. The material has an associated texture, which you can see in the second image. However, this texture does ...
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Texture mapping in Rhino import into Blender
I am a relatively new user to Blender, and I love this programme! I intend to import geometry that I first create in Rhinoceros (version 8) into Blender, where I can modify it further, render, etc. I ...
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Texture doesn't show in shading/render despite appearing to be correct in UV Editing [closed]
I'm using the following texture to show up around the walls of the house:
However, as you can see in the image below the texture doesn't appear to be working for the walls despite working for the ...
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Blender quits/crashes during Emission Bake for pore texture (Realistic Character Course) [closed]
I’m following a CG course for creating a realistic human character. Everything was going fine, but I’m stuck at the emission baking step used for baking pore details onto the face.
The instructor’s ...
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Problem painting object in Blender 4.4
Blender newbie here. I’ve modelled a pair of “cancan” legs for a current project. It took me months to figure out how to do this and I thought applying the painting/materials/texture would be a bit ...
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Baked texture warping
For some reason when I bake the texture onto the multires object, the texture on the inside of the leg warps. Does anyone have any idea why this happens. If you need anything else let me know :D. I ...
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Texture showing triangles causing export issues
Why does the helicopter canopy I'm working on have these triangles? When I export it, everything gets messed up because of them. I've tried applying a smooth solid texture, but the triangles still ...
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New Scatter Overlapping Textures Node
In the latest Blender 5.0 update video while demoing the closer node in the shader graph. A node group was shown onscreen that could scatter textures on top of one another while still respecting the ...
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Baking decal goes wrong
I am almost new to Blender and I am using it to paint aircraft. I tried to bake decal for test, but it did not work out well.
I can use texture stencil and paint it, but I can't use it at sometimes ...
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How do I UV unwrap with a texture map for a sphere-like object (Eyeball)? [duplicate]
How do I UV unwrap with a texture map for a sphere-like object (Eyeball)? I did have it better at one point. I'm new. Thanks
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All of my UV meshes just collapsed into a single vertex
Quick background, I've been editing some game models in the 'Solid' display mode. I know the UV meshes are properly set up, as they were fine when I started editing. However, when I went to 'Material ...
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My 3D model goes back in a certain position every time I open the file after closing it. How do I solve the problem? [duplicate]
So the Picture 2 is the model when I close the app after saving. But, when I open it, It goes like the first image. What is being moved is the F1 body, and the rear tires. The mesh planes don't move, ...
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Texturing animated hose with screw modifier
I have to animate a hose being stretched over some bearings. I got the animation setup down, but I can't figure out how to properly texture the result. No matter what I've tried, the texture stretches ...
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How to project two image textures onto different parts of a sphere?
I'm trying to project two geostationary satellite full-disk images onto an Earth sphere — each covering a different longitude range.
Initially, I used Project From View, but that only allows one image ...
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Baking diffuse from high poly to low gives black artifacts
I'm trying to bake a high poly mesh's color into a low poly one using Diffuse, but I'm getting black zones in my low poly.
There are no overlapping UVs on my low poly, and I tried increasing the ...
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Difference in viewport and Render?
I have made a kinda Multitexture setup for my material using "Geometry>Random per Island" node to choose between different textures, and it works just fine, gives me the random ...
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How to disable paint mask selection OVERLAY?
When painting in texture paint mode there is a handy "paint mask" button that lets you paint only the faces selected in edit mode. When the button is clicked all the other geometry becomes ...
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image textures not interacting with lights
I'm trying to learn animation and to get a better feel I'm using models and textures from an older game which i ported from SFM (game: Dawn of War). but now that i want to use them in a animation, ...
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Parametric Scratches on glass material
I'm currently working with Cycles and I need to realize some single and realistic parametric scratches on a glass material.
I see lots of tutorials on how to realize procedural scratches but none ...
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UV offset in geometry node
Can anyone help me? I'm trying to modify an object's UV map using the geometry node. I'd like to apply a UV offset to the map. From what I understand, I need to modify the face corner UV data, but I ...
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Trouble getting same results as Musgrave node with noise node
I'm following Samuel Krug's blackhole tutorial and in that he uses the Musgrave texture node to get this texture on the accretion disk. But when I try to use the noise node It becomes fully black. I ...
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67
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Creating a new image texture using python scripting
How to create a new image texture using python scripting ?
I tried this :
...
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PBR Texturing - How to make texture go from large to small along the z-axis on the same surface
I'm apply a PBR texture on a surface.
The texture is a stone wall where the stones are at their largest at the bottom of the plane and gradually gets smaller going up the plane on the z-axis. It's a ...
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How to Display an Image made by A Camera
So I want that box on the right to be a computer, (it's a rough draft right now) The camera on the right is going to be the main rendering camera, but every frame I want the camera on the left to ...
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Add texture in greace pencil
I'm looking for a way to add a texture to a Greace Pencil fill, i know I can do it by adding the fill to a texture and loading the image, The problem is that I'd have to create a material for each ...
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Seam in Texture with Displacement
I have created a rock procedural material and then I have baked the Diffuse, Roughness and Normal map and finally I have applied the Texture to Suzanne using the node tree below, however I am not able ...
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depth map or relief from image as plane
There appears to be two methods of achieving a 3d model from a picture (photo imate). I recently spent quite a few hours learning how to make a depth map from a photo in blender. Quite amazing. I ...
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Smoothen the sharp edges on the high model after a subtraction by a boolean
I need someone who can help me with finding out a solution how I can make sharp edges to smooth after subtracting an object from a high model scanned by 3D scanner.
I don’t want to sculpt those edges ...
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SwitchLight PBR Importer Pink/Purple in Solid shader, Grey/White in Mat Preview rather than showing the actual Image Sequence
Imported SwitchLight PBR won't output the Textures.
I've had the issue that, when applying the PBR Textures, a pink frame appears rather than the SwitchLight Output I've created. I'm using the 0.6.5 ...
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Cylinder UV map edges are stretching
I want this part of the cylinder to stand alone as an island in the UV map so that the outer edges don't stretch like this.
I've tried making extra loop cuts and adding another UV map.
If anybody ...
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shift texture nodes across x or y axis in compositor?
This is the noise texture and i need to shift it slightly, i'm using it as a mask. I've already used this noise texture at these coordinates and i'd like to shift it slightly, as i want to keep the ...
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How many color maps are there in PBR texturing besides Color Map, Roughness Map, Displacement Map, and Ambient Occlusion Map in Blender?
How many color maps are there in PBR texturing besides Color Map, Roughness Map, Displacement Map, and Ambient Occlusion Map in Blender?
Or maybe it depends on the texture you are putting inside that ...
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Can I go in the edit mode and by pressing A select all, then press U for Smart UV Project for that table, After PBR texturing is done?
This is Bhuvnesh H Rawal.
I have a question to ask you. I am new to this, maybe you can help me. If I model a table in Blender version 2.83.3 and I put PBR Texturing on the table which I modeled, ...
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(Blender 4.5.2 LTS) Bake AO into some low polly but half of the model comes black
I'm trying to bake an Ambient Occlusion (AO) map from a high-poly model onto a low-poly version. I'm doing this for a video game project, and I want the low-poly model to have as few polygons as ...
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Rendering a camera view to a 3D surface?
I'd like to have the view of a camera displayed on a 3D surface within a scene, in every render mode (or at least the material view).
I seem to remember this feature, or something like it, appearing ...
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Movie/Image Texture freeze after Offset is set to very negative value (-1400, etc.)
Problem
I'm trying to use have a movie texture play on a plane, from my understand if I want it to start at say, frame 100, then I should input -100 to the "Offset". This only worked for the ...
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How to display shading in the UV Editor tab? (without baking)
How to see a procedural texture in the UV Editor tab? In real time, without baking.
If this doesn't exist yet, wouldn't it be theoretically very difficult to implement?
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How to create a brush texture slot and assign an image via Python?
I want to create an addon that allows a user to right-click on an image in the File Browser and set it as the paint brush texture. I managed to get the file path of the image and load it into Blender, ...
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Textures stretching [closed]
hi, as you can see, im trying to use an image texture, but it stretches. I always have this problem and I never have a clear solution. I just need any way to fix it. (im kinda bad with textures lol) I ...
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How to blend in these two textures?
I've been trying to make these two textures blend-in for days and I'm really annoyed right now. These two pieces of textures have seperate UVs as you can see. Simple hand textures taken by me and I'm ...
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Join geometry in geometry nodes affects material
I have this geometry node where i use a procedural material that uses a color ramp. When I add additional geometry with Join geometry, obviously the geometry changes and this affects my material.
How ...
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Glow without washout [duplicate]
I'm new to blender. My friend texture a character and he asked me to add a glow to the character. When I added the glow, it washes out the color to almost white. Is there a way I can add a glow ...
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Material spreads to the neighbor objects and breaks their colors
Blender 4.5.3 LTS.
I created the object, made its copies via Shift + D, Then I chose the one of them and when assigned to it the color - the color spread to the all objects. When I then updated ...
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Cannot stroke curve onto viewport window, only onto UV (texture paint) window
I am able to stroke the curve directly onto the UV map, but when i try to stroke the object directly from the viewport its not allowing me to do this.
I have tried making a new curve
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How can I project an image texture from one object to another?
I have a sphere with an image texture that I would like to project to a cube, such that the texture will appear the exact same when viewed from 0,0,0 as seen below. (yes, they do need to be offset ...
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Renderized image pixelated while rendered view correct
I am trying to render this image that contains two objects, one with a metallic and fairly complex mineral texture (the white-gray one).
Curiously, the rendered image from the viewpoint looks great, ...
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How to create realistic dietary supplement powder? [duplicate]
I think I'm at an intermediate level with Blender, but I can't find a solution to recreate dietary supplement powder. I'm trying to recreate this (image attached).
I've already tried several ...
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Texturing stripes. Is using nodes complicating things?
On the left, I created stripes by cutting the mesh into sections, but I don't really like is the way I had to cut my model to get them. On the right, I tried using nodes but they are a bit unruly. Do ...