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Questions tagged [vector]

In math and physics, a vector is "s a geometric object that has magnitude (or length) and direction." Blender uses 3D vectors in compositing, material and geometry nodes; and elsewhere to represent direction or force. Use this tag for questions about any of the uses of vectors in Blender.

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just starting to learn geometry nodes in Blender 5.0. I'm making an utility with geometry nodes but in order to achieve what I have in mind I have to recreate the "even" extrude the solidify ...
Talk3d's user avatar
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I have a torus-like mesh with a GN set up, so all instances track to a given object (active camera in this case). As you can see below, on the positive Y quadrant of the scene, all the instances are ...
Geri's user avatar
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I have a Geometry Nodes setup in which I have my points randomly distributed in a mesh volume (image 1). I want to animate all of the points gravitating to a spline object (image 2). It works great ...
scatterbrain's user avatar
2 votes
1 answer
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So I have some instances on a plane and I want to delete any instance which is on the 'wrong' side of a curve (in this instance, lets say below the curve on the Y axis). I guess this would either be ...
Lazlo Woodbine's user avatar
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I have a setup where the rotation of my instances follows the curve tangent, but the Z axis of the instances points “away” from the direction of the curve where the angle of the curve is sharp enough. ...
Purple's user avatar
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I have some normals to some "Petals" created in Geometry Nodes. The tutorial I'm following keeps using 'Align Euler To Vector'(AEulerTV) which is deprecated, I'm advised to use 'Align ...
Marc's user avatar
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3 votes
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I've got a setup for aligning the rotation of instances to point one axis into the bends of a resampled curve, another axis is aligned with the tangent of the curve. It's working well except for the ...
Tahutify's user avatar
2 votes
1 answer
80 views

I'm designing several meta-surface antennas to test and visualise different radiation patterns. I can successfully generate a grid of circles, but I'm having trouble rotating each instance at ...
Rick T's user avatar
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is there a non destructive way to fill a 3Dcurve in the aera-parts. example what i´d like to achieve: edit: my usecase is mainly to import vectorbased cutting edges as svg from lithographic files. ...
awfulTHEcgi's user avatar
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I'm creating a Triplanar Vector Shader Group, that has the ability to blur edges, making textures seamless. The ide is to use it with procedural textures that are 2D (Hoping it can optimise working ...
Giuliano Alcantara's user avatar
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I am trying to get a render of a 3d object in vector format. As a test case, I have a donut and a cube arranged in the following way: I then proceeded to convert the objects into grease pencil using ...
NotAProgrammer's user avatar
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2 answers
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Summoning some Vector Math guru. Why the Texture Coordinate Camera and Object output are different if I view this camera and Object is this Camera? My goal is to set the material color brighter as the ...
Void's user avatar
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Is it possible to get coordinates (in a global coordinate system) of a vector that is collinear with an edge using some default Blender feature or some add-on? I need these coordinates for the ...
misha.physics's user avatar
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I have this geometry node that makes a volume object. I use position connected to the vector of the noise texture. I manage to rotate on specific axes using Vector Rotate and Rotation to Euler so I ...
Kreative Zombie's user avatar
2 votes
1 answer
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My goal is to create an instance for each mesh island based of the maximum size of the island. The instance should later always face the camera and cover the whole island in view. I've tried to ...
p_node's user avatar
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I'm looking to combine a Displacement Node output with a standard XYZ Node to "move" the object in the world via Shaders. Both are trivial on their own, but combining the two acts strange. I ...
KitOaken's user avatar
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1 vote
1 answer
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I Am Attempting To Create Bushes, That I Can Also Use For Bunches Of Leaves On Trees, With A Leaf Mesh I Already Have And Textured. I Have Attempted Using Both 'Align Rotation to Vector' And 'Align ...
Caleb Littion's user avatar
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I'm trying to obtain the position of a vector relative to its local space, in this case, the normal of a curve. My goal is for the normals to always use the same coordinate system so I can adjust ...
AAA Yerus's user avatar
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How would I give a texture (left) a procedural spiral effect using the vector (right)?
Zentheon's user avatar
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Take a Voronoi texture for example. It dictates not only the color but also the displacement- but the color seems to be calculated after the displacement, treating the displacement as a full object to ...
Cloud_In_A_Bottle's user avatar
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NOTE: This should be the last piece of the puzzle, see previous solved issues for additional context: "Parenting" A Face To Another Object with Geo Nodes Projecting Vertices In Front of ...
Elimations's user avatar
2 votes
1 answer
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I want the selected face of this cube to effectively be parented to Suzanne. Is there a way I can use vector math to combine Suzanne's location, rotation and scale vectors to move this face ...
Elimations's user avatar
1 vote
1 answer
55 views

[ NOTE: This question feels separate and more complex than my prior post, but is a progression from a question answered here: Original Question ] I'm making a Grease Pencil mouth object for an ...
Elimations's user avatar
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This shader has a bunch of randomized dots on it. I want to be able to place an image texture (or randomly select an image texture) to place onto these dots. However, they're just dots and not actual ...
Sliced Water's user avatar
3 votes
1 answer
117 views

I am trying to obtain curves that twist around each other, with the twist being more pronounced near the extremities of the curves and weak in the middle, something like this: Apologies for my paint ...
seba's user avatar
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1 answer
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I am trying to understand a setup, where points of curve are getting offset by noise texture in geometry node editor: With this output: When I try to amplify the offset (due to noise) of those ...
Mangodolian's user avatar
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I have a black PNG image (attached) that I want to turn it into vector, so that the black parts are faces and the transparent parts are gone. I then want to solidify it in blender and 3d print it. ...
iridijon's user avatar
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I am making a striped tunnel like this: The result looks like this which is very satisfying: However I want to export only the black rings, and as a SVG from Blender. I have converted the object as ...
MicroMachine's user avatar
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1 vote
1 answer
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I have a material that uses a rotation that I get with drivers from an object. This method works but I wonder if I can avoid drivers, by using some combination of the Texture Coordinate node that ...
miahelf's user avatar
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I found a tutorial for a parallax shader that starts with connecting the "Incoming" vector-output of a "Geometry" node to the input of a "Vector Transform" node with its ...
Lawton's user avatar
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TL;DR: Can brushes in Grease Pencil be easily converted into geometric shapes and locked to a grid, like how pixel art software operates? Hi everyone, I’ve been exploring creating pixel art-style ...
RandomSkinCreator's user avatar
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I want to learn how to connect all texture coordinates with a different object into 1 vector? is there a way to connect it and make it work without messing the effect of the nodes? thank you in ...
Takuya Portuguez's user avatar
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34 views

Rotation vector does not update transform node. Without the rotate vector node the object rotates. Don't know what I am doing wrong.
Paul Moore's user avatar
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If I have 2 objects, one is a plane/grid and the other is a cube with an archway. Is there a way to morph from the plane into the archway using shapekeys? The main reason I ask this is because I want ...
SyaoranLi's user avatar
3 votes
1 answer
235 views

I need help with generating pitched rooftops out of 2D shapes. I am working to create a geonodes system to experience city planning free for laypeople. I am trying to recreate a simple limited verison ...
A. Linda's user avatar
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1 answer
42 views

I just started modeling and I wanted to know what is a precise way to fill this hole without glitching the material. I tried to make a face connecting all the edges(?) but the material appears as ...
manuusja's user avatar
1 vote
1 answer
136 views

I have a simple setup scene, as shown below: The mesh is called "Arrow" and the cube is called "Empty". Now all I want to do is rotate the Arrow so that it's Z points toward the ...
user2959923's user avatar
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1 answer
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I have a test project that outputs Window co-ordinates from Geometry Nodes (so a texture can be projected onto a material from a camera + alternate angle views can be rendered) How to get the "...
KitOaken's user avatar
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2 votes
0 answers
534 views

From watching videos and looking at other posts, it seems like the common way is to just straight up copy the sun's rotation values for the light direction vector. However, this also copies the roll (...
LuigiTKO's user avatar
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0 votes
1 answer
185 views

How does one go about setting the normals of individual points on a spline? Adding to that question, are these attributes listed on the spreedsheet window? Part of my confusion is figuring out the ...
Badboi3d's user avatar
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1 answer
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I've been trying to recreate the clip space coordinate system in Blender's shader nodes. From what I know, the only coordinate systems you have access to are object coordinates (position), world ...
LuigiTKO's user avatar
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0 answers
111 views

I want to use Blender to render the optical flow (vector pass) of something like fire or smoke for further research. I realize that I cannot directly render the vector pass of such volumes like solid ...
Arthur Thomas's user avatar
1 vote
1 answer
62 views

I'm trying to make this setup compatible for version 3.4 but I don't understand why simply switching 2DVector to Vector didn't ...
Megan Love's user avatar
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0 votes
1 answer
61 views

Can't align instances along curve. If i delete nodes marked with yellow, it works fine, but i need this result on points of mesh. How can i achieve this?
Антон Антон's user avatar
2 votes
2 answers
1k views

I hope your're not mad about another dump rotation alignment question. I'm trying hard to wrap my head around this topic, but still fail at certain points. And other answered question here i can't ...
Rolando's user avatar
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0 votes
2 answers
230 views

Essentially I want to project a drawing with grease pencil on a 3d surface so that the graphic grease pencil objects map physically onto the surface. project/map vector drawing (drawing) onto a 3d ...
Marsmann's user avatar
0 votes
1 answer
36 views

I am trying to make spines generated on a Bezier curve and have it 95% working. The rotations are all correct and the scaling is how I like it BUT I cannot figure out how to change the length of the ...
Nik's user avatar
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1 vote
1 answer
100 views

I'm trying out simulations in geo nodes and I want to have the cones (instances) to move around and follow each other, similarly to a school of fish. I currently have this set up, I want to get the ...
Felix Groves's user avatar
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0 answers
58 views

I'm trying to extrude vertices upwards in world space, but I'm not sure how to correct for a rotated mesh. Would love a little help in figuring out how to transform that vector! EDIT: Here's the ...
Kyle Youngblom's user avatar
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I am trying to instance a collection on each face of a mesh, and rotating each instance to align each instance to normal of face, but alignment gets broken if mesh has other than standart orientation
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