Questions tagged [vector]
In math and physics, a vector is "s a geometric object that has magnitude (or length) and direction." Blender uses 3D vectors in compositing, material and geometry nodes; and elsewhere to represent direction or force. Use this tag for questions about any of the uses of vectors in Blender.
256 questions
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How to evenly extrude with geometry nodes?
just starting to learn geometry nodes in Blender 5.0.
I'm making an utility with geometry nodes but in order to achieve what I have in mind I have to recreate the "even" extrude the solidify ...
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28
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Track instances to object (GN)
I have a torus-like mesh with a GN set up, so all instances track to a given object (active camera in this case).
As you can see below, on the positive Y quadrant of the scene, all the instances are ...
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How would I use Geometry Nodes to animate points from a volume to a spline?
I have a Geometry Nodes setup in which I have my points randomly distributed in a mesh volume (image 1). I want to animate all of the points gravitating to a spline object (image 2). It works great ...
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How do I delete / remove all instances on a plane which sit to one side or other of a separate curve object?
So I have some instances on a plane and I want to delete any instance which is on the 'wrong' side of a curve (in this instance, lets say below the curve on the Y axis). I guess this would either be ...
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69
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Smooth rotation of instances along curve
I have a setup where the rotation of my instances follows the curve tangent, but the Z axis of the instances points “away” from the direction of the curve where the angle of the curve is sharp enough.
...
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44
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How to deconstruct normal vector for Euler rotation
I have some normals to some "Petals" created in Geometry Nodes. The tutorial I'm following keeps using 'Align Euler To Vector'(AEulerTV) which is deprecated, I'm advised to use 'Align ...
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123
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Aligning instance rotation to point instance face orientation into curve bends. Instances on endpoints of the curve have flipped face orientation
I've got a setup for aligning the rotation of instances to point one axis into the bends of a resampled curve, another axis is aligned with the tangent of the curve. It's working well except for the ...
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Rotating instances in a certain pattern / at a certain angle using geometry nodes
I'm designing several meta-surface antennas to test and visualise different radiation patterns. I can successfully generate a grid of circles, but I'm having trouble rotating each instance at ...
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39
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3D curve filling
is there a non destructive way to fill a 3Dcurve in the aera-parts.
example what i´d like to achieve:
edit:
my usecase is mainly to import vectorbased cutting edges as svg from lithographic files. ...
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48
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Best way to make a Triplanar mask form X Y Z
I'm creating a Triplanar Vector Shader Group, that has the ability to blur edges, making textures seamless. The ide is to use it with procedural textures that are 2D (Hoping it can optimise working ...
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Grease Pencil in 3D
I am trying to get a render of a 3d object in vector format. As a test case, I have a donut and a cube arranged in the following way:
I then proceeded to convert the objects into grease pencil using ...
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Why the Texture Coordinate Camera and Object output are different if I view this camera and Object is this Camera
Summoning some Vector Math guru. Why the Texture Coordinate Camera and Object output are different if I view this camera and Object is this Camera?
My goal is to set the material color brighter as the ...
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72
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Getting coordinates of a vector that is collinear with an edge
Is it possible to get coordinates (in a global coordinate system) of a vector that is collinear with an edge using some default Blender feature or some add-on? I need these coordinates for the ...
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149
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Geometry nodes scale noise texture on specific axis only
I have this geometry node that makes a volume object. I use position connected to the vector of the noise texture. I manage to rotate on specific axes using Vector Rotate and Rotation to Euler so I ...
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Geonode get individual island size
My goal is to create an instance for each mesh island based of the maximum size of the island. The instance should later always face the camera and cover the whole island in view.
I've tried to ...
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Combining Displacement node with raw XYZ input
I'm looking to combine a Displacement Node output with a standard XYZ Node to "move" the object in the world via Shaders. Both are trivial on their own, but combining the two acts strange.
I ...
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145
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Using Geometry Nodes To Create Bush With Outwards Facing Leaves
I Am Attempting To Create Bushes, That I Can Also Use For Bunches Of Leaves On Trees, With A Leaf Mesh I Already Have And Textured. I Have Attempted Using Both 'Align Rotation to Vector' And 'Align ...
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Obtaining the Relative Space of a Vector (e.g. Curve Normal)
I'm trying to obtain the position of a vector relative to its local space, in this case, the normal of a curve. My goal is for the normals to always use the same coordinate system so I can adjust ...
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157
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Spiral/Twist a vector in Shader Nodes [duplicate]
How would I give a texture (left) a procedural spiral effect using the vector (right)?
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Procedural Textures on material misaligned with the same displacement texture
Take a Voronoi texture for example. It dictates not only the color but also the displacement- but the color seems to be calculated after the displacement, treating the displacement as a full object to ...
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Cancel Previous Modifier Transforms on a Selection Within Geometry Nodes
NOTE: This should be the last piece of the puzzle, see previous solved issues for additional context:
"Parenting" A Face To Another Object with Geo Nodes
Projecting Vertices In Front of ...
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How to correctly combine all object transforms into vectors to move a face with the Set Position node?
I want the selected face of this cube to effectively be parented to Suzanne. Is there a way I can use vector math to combine Suzanne's location, rotation and scale vectors to move this face ...
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Translate/Scale One Face of An Object Behind Another From Camera POV (Geometry Nodes)
[ NOTE: This question feels separate and more complex than my prior post, but is a progression from a question answered here: Original Question ]
I'm making a Grease Pencil mouth object for an ...
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How can I instance an image texture on randomized points in a shader [duplicate]
This shader has a bunch of randomized dots on it. I want to be able to place an image texture (or randomly select an image texture) to place onto these dots.
However, they're just dots and not actual ...
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117
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Geometry Nodes - rotation of vector proportional to it's place on a curve
I am trying to obtain curves that twist around each other, with the twist being more pronounced near the extremities of the curves and weak in the middle, something like this:
Apologies for my paint ...
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94
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confusion between multiply (math) vs multiply (vector math) node
I am trying to understand a setup, where points of curve are getting offset by noise texture in geometry node editor:
With this output:
When I try to amplify the offset (due to noise) of those ...
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94
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PNG image to vector for 3D printing via Blender has issues
I have a black PNG image (attached) that I want to turn it into vector, so that the black parts are faces and the transparent parts are gone. I then want to solidify it in blender and 3d print it. ...
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49
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Export only some visible parts of an object as SVG
I am making a striped tunnel like this:
The result looks like this which is very satisfying:
However I want to export only the black rings, and as a SVG from Blender.
I have converted the object as ...
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41
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In material nodes, can I use Texture Coordinate and vector math instead of drivers to copy rotation from an object?
I have a material that uses a rotation that I get with drivers from an object. This method works but I wonder if I can avoid drivers, by using some combination of the Texture Coordinate node that ...
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124
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What math is the "Vector Transform" node doing under the hood?
I found a tutorial for a parallax shader that starts with connecting the "Incoming" vector-output of a "Geometry" node to the input of a "Vector Transform" node with its ...
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How can I make grease pencil operate more like pixel art software?
TL;DR: Can brushes in Grease Pencil be easily converted into geometric shapes and locked to a grid, like how pixel art software operates?
Hi everyone,
I’ve been exploring creating pixel art-style ...
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61
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How to connect multiple texture coordinate with a different object in 1 vector?
I want to learn how to connect all texture coordinates with a different object into 1 vector? is there a way to connect it and make it work without messing the effect of the nodes? thank you in ...
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34
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Rotation vector does not update transform node
Rotation vector does not update transform node.
Without the rotate vector node the object rotates.
Don't know what I am doing wrong.
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How can I use shapekeys to morph from a plane/grid into a complex object?
If I have 2 objects, one is a plane/grid and the other is a cube with an archway. Is there a way to morph from the plane into the archway using shapekeys?
The main reason I ask this is because I want ...
3
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235
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Geometry Nodes Straight Skeleton for Rooftops, almost finished
I need help with generating pitched rooftops out of 2D shapes. I am working to create a geonodes system to experience city planning free for laypeople.
I am trying to recreate a simple limited verison ...
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42
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What is the simplest way to fill this hole up?
I just started modeling and I wanted to know what is a precise way to fill this hole without glitching the material. I tried to make a face connecting all the edges(?) but the material appears as ...
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136
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Rotate object to point another object with Geometry Nodes
I have a simple setup scene, as shown below:
The mesh is called "Arrow" and the cube is called "Empty".
Now all I want to do is rotate the Arrow so that it's Z points toward the ...
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61
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Geometry Node Window co-ordinates for vertical content
I have a test project that outputs Window co-ordinates from Geometry Nodes (so a texture can be projected onto a material from a camera + alternate angle views can be rendered)
How to get the "...
2
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534
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How can I get the light direction vector without the roll values?
From watching videos and looking at other posts, it seems like the common way is to just straight up copy the sun's rotation values for the light direction vector. However, this also copies the roll (...
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185
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How to set the normal value of a point on a spline?
How does one go about setting the normals of individual points on a spline? Adding to that question, are these attributes listed on the spreedsheet window?
Part of my confusion is figuring out the ...
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1
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222
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Recreating clip space coordinates in Blender shader nodes
I've been trying to recreate the clip space coordinate system in Blender's shader nodes. From what I know, the only coordinate systems you have access to are object coordinates (position), world ...
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111
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Is there a way to render the vector pass of the fire and smoke?
I want to use Blender to render the optical flow (vector pass) of something like fire or smoke for further research. I realize that I cannot directly render the vector pass of such volumes like solid ...
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Why does StoreNamedAttribute's Vector Type for UVMap not work in place of 2DVector type?
I'm trying to make this setup compatible for version 3.4 but I don't understand why simply switching 2DVector to Vector didn't ...
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61
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Align instances along curve
Can't align instances along curve.
If i delete nodes marked with yellow, it works fine, but i need this result on points of mesh. How can i achieve this?
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Rotation of instances aligned to curve tangent and normals of another object
I hope your're not mad about another dump rotation alignment question. I'm trying hard to wrap my head around this topic, but still fail at certain points. And other answered question here i can't ...
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Mapping .svg (grease pencil) of face onto 3d model
Essentially I want to project a drawing with grease pencil on a 3d surface so that the graphic grease pencil objects map physically onto the surface. project/map vector drawing (drawing) onto a 3d ...
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How do I change the length of the secondary bone segments with Geometry Nodes
I am trying to make spines generated on a Bezier curve and have it 95% working. The rotations are all correct and the scaling is how I like it BUT I cannot figure out how to change the length of the ...
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How to reference rotation of every instance
I'm trying out simulations in geo nodes and I want to have the cones (instances) to move around and follow each other, similarly to a school of fish. I currently have this set up,
I want to get the ...
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58
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Geometry Nodes: Extrude in World Space on Rotated Mesh
I'm trying to extrude vertices upwards in world space, but I'm not sure how to correct for a rotated mesh. Would love a little help in figuring out how to transform that vector!
EDIT: Here's the ...
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Align euler to vector problem [duplicate]
I am trying to instance a collection on each face of a mesh, and rotating each instance to align each instance to normal of face, but alignment gets broken if mesh has other than standart orientation