Newest Questions
121,983 questions
1
vote
0
answers
20
views
Is it possible to use generative texture in modifiers like Displace? [duplicate]
I am expirementing with stylized things lately, one of them is water. I has generative texture to simulate waves. It looks like this:
I use substraction of 2 Voronoi textures to has this result:
I ...
3
votes
2
answers
164
views
Is it possible to access world geometry generally while working with geometry nodes within a volume?
The following situation (simplified for easier explanation)
There's a library with a lot of book shelves that I modeled. All the shelves are empty.
I want to create a geo node setup that first detects ...
0
votes
2
answers
69
views
How to create realistic God Rays in EEVEE?
How can I create God Rays in EEVEE? What settings would I need? Is it even possible?
I've tried following several tutorials, but none of them worked.
I want the god rays to look realistic.
-2
votes
0
answers
32
views
How to grow a sphere off a phere with a sliced edge?
I'm looking for a method to grow a sphere off the highlighted edge so that it is no longer a flat face and grows in to the male body but i want to retain the cut out at the back too. the cut out could ...
0
votes
1
answer
27
views
How to get even rotation on multiple axis with a procedural shader
With the help of K.A. Buhr I got a nice shader Shader displacement creates sharp edges instead of soft curves
If I rotate it, it works fine for one axis (as seen on the front), however I want the same ...
5
votes
1
answer
91
views
Live update when creating a Geometry Nodes Tool
I'm creating a tool using Geometry Nodes. In Tool mode, I can see updates only when I click the menu entry created in the toolbar. However, if I create it in Modifier mode, the changes update in real ...
0
votes
5
answers
52
views
I cannot get a second texture image to assign to other faces
I have created a simple gable roof for a building.
I have added two separate texture images in the materials list the first one (roof grey tiles) automatically assigns to the mesh.
I uv unwrap as ...
3
votes
3
answers
205
views
Issue with dyntopo creating artifacts on low res meshes
I have a low res model in Blender and I'm trying to sculpt detail in it. I can't use a subdivision modifier, or multiresolution, because the number of subdivs I need to get enough detail create so ...
3
votes
1
answer
179
views
How to determine using Python whether the mouse pointer is hovering over the viewport navigation gizmos?
In top-right part of 3D Viewport, the Navigation Gizmo has multiple components:
Axis gizmo
View gizmos
I have a custom operator which meant to be executed only when mouse pointer is above VIEW_3D <...
0
votes
0
answers
23
views
Remove Nishita Sky Shadow from Shadow Catcher
I need to render images with shadow catcher for transparent background.
I need the Nishita sky to cast shadows from the object onto themselves but not the shadow catcher.
I would like the shadow ...
0
votes
1
answer
23
views
Which node on the compositing tab is giving me black bars on the top and bottom of my render?
I downloaded a blender scenario and it came with a compositing setup. I have never used the compositing tab and cannot find which node is giving me two low opacity horizontal bars on the top and ...
3
votes
1
answer
84
views
Creating a new menu in the Object mode top bar (header)
I'm making an addon for Blender and I want some of the functionality to appear in a menu next to the View, Select, Add, and Object menu in Object Mode.
Something that looks like this:
I know I can ...
0
votes
0
answers
37
views
Geometry Nodes setup imports its referenced scene objects every time I use it as an asset
I’m trying to build an asset library in Blender that contains collections, some of these collections include multiple objects with Geometry Nodes setups.
When I mark the entire collection as an Asset, ...
5
votes
1
answer
139
views
Do faces of an object follow the material when moving slots up or down?
I have an object and added more material slots. I read that faces of an object are assigned to a slot, so I thought that if I have faces assigned to the first and second slots, then moving the second ...
0
votes
0
answers
29
views
Why are some of my lineart lines disappearing from frame to frame?
I am using a line art modifier on a grease pencil object with no other modifiers. As you can see, the lines are inconsistent frame by frame and I have never experienced this issue before
Thanks in ...
2
votes
2
answers
132
views
How to make a bone tail move along a straight line or rail for mechanical rigging?
I am trying to build a lever and try to figure out how to make a bone's end stick to a rail. In my example I want ( 2 ) to stay at that height and move to the left along with the two lower bones. If I ...
-1
votes
1
answer
35
views
Problems assigning material to top two faces of gable roof
I have a model of a simple building (so far) which has a hip roof and so two faces of the roof meeting at the center (see image below with arrows to each side showing texture differences).
I am trying ...
0
votes
0
answers
21
views
how to I have light align with the same space perpendicular to the front objects face during a curve deform
I've created a shape with lots of loops going across the width with a prism rectangle, then added a plane and made it the parent, then instanced it so it will follow a curve but not deform.
I added ...
0
votes
0
answers
45
views
How can I generate a stack of boxes with no overlap
As part of my honours project Im making a warehouse and each shelve will have multiple box stacks on it. I want the stacks to have varied sizes of boxes with optional gaps where boxes could have been ...
0
votes
1
answer
54
views
How can I animate a Shape Key for only one object instance?
I have an object (default cube) and have created several linked duplicates (instances) with Alt+D. When I add a Shape Key to one of these instances, the new Shape Key automatically appears on all ...
2
votes
1
answer
124
views
How to match the dimensions of two faces?
I have a trapezoidal shape where the upper and lower faces are currently different sizes. I want to adjust the lower face so that it matches the dimensions of the upper face exactly. The goal is to ...
0
votes
1
answer
61
views
So Curve to Mesh node changed in blender 4.5.4 LTS. Once of my nodegroups with older CTM got an auto upgrade. Does blender change stuff on groups?
So i made a UV Unwrap Node in geonodes for myself. Now in 4.5.4 when i open it, the node group still works (more or less) but somehow two nodes are added to the setup and I can't make sense of why ?
...
3
votes
2
answers
147
views
Redistribute select curve points
I have a Curve object that I would like to instance objects on and have them move in a specific way. The points are initially distributed evenly across the curve length then compressed to a smaller ...
2
votes
1
answer
72
views
How do I delete / remove all instances on a plane which sit to one side or other of a separate curve object?
So I have some instances on a plane and I want to delete any instance which is on the 'wrong' side of a curve (in this instance, lets say below the curve on the Y axis). I guess this would either be ...
2
votes
1
answer
49
views
Shader displacement creates sharp edges instead of soft curves
I want to create a procedural quilted pattern by using shader displacement.
I thought I had a good setup as seen on the left side in black and white. When looking at it in black and white it seems ...
1
vote
1
answer
44
views
How can I make objects appear only on part of a surface in Geometry Nodes using a Vertex Group?
I want my objects (characters) to appear only on a specific area of a surface, not all over it.
I already created a Vertex Group that marks the area where I want the characters to be distributed. ...
0
votes
1
answer
37
views
How to get a visual representation of audio?
Is there a way to get some kind of visual representation of a music track into the timeline or something? Let's say you want to animate a dance to a soundtrack - how do you get the animation on track ...
2
votes
1
answer
87
views
Expanding Rectangular Window Faces in Geometry Nodes
I’m working in Geometry Nodes in Blender 4.5.3. I have one object made of rectangular faces oriented in XZ and YZ planes — these faces represent windows of a building.
I’m trying to find, for each ...
3
votes
1
answer
101
views
How to bend an angled bone inwards and move bone head in straight line
I am trying to create a lever that is being activated by a handle. The handle (1) is moving parallel to (2) in a straight line. When I move (1) to the left, the bone on the left is bending upwards ...
1
vote
1
answer
69
views
Smooth rotation of instances along curve
I have a setup where the rotation of my instances follows the curve tangent, but the Z axis of the instances points “away” from the direction of the curve where the angle of the curve is sharp enough.
...
2
votes
2
answers
221
views
how to pull with the hinge
Above image is the correct way to hinge practically, when i fold the leg of the table. with the constraint i have bend the legs.
What im looking is when i pull this empty both the side should fold ...
1
vote
1
answer
35
views
Controlling shape deformation in Geometry Nodes to match a reference image
I’m working on a model in Geometry Nodes and I’m having trouble getting the deformation to match my reference image. I would like the shape of my model to look more like the reference on the left.
How ...
0
votes
1
answer
26
views
Is it possible to find the scale applied to an image texture of an object in an old blender file?
I am creating a building for a scene which already contains another building created 2 years ago where I used a PBR (I think) material (tiled roof) and applied scale so that the 'tiles' appear in the ...
0
votes
0
answers
31
views
All of my UV meshes just collapsed into a single vertex
Quick background, I've been editing some game models in the 'Solid' display mode. I know the UV meshes are properly set up, as they were fine when I started editing. However, when I went to 'Material ...
3
votes
1
answer
88
views
Determine the name of the shader property under the mouse pointer
In Blender, in the Material tab, there are different properties such as Base Color (1), Metallic (2), etc.
I need to find a way to determine which property the mouse pointer is currently hovering over....
-1
votes
1
answer
32
views
How can I blur a generated material? [duplicate]
I would like to use a (pseudo) gaussian blur on a material I have made, but I have only ever seen blur operations for imported images.
(I'm new here, so if there's any courtesies I wasn't aware of, I'...
0
votes
1
answer
25
views
Issue with aligning instances to align with normals in geometry nodes
So I am making a t-shirt and no matter what I try I cannot make the stiches align to the t-shirt. Applied all transforms on everything, normals on the t-shirt are facing right direction. The geo nodes ...
1
vote
0
answers
21
views
Bone twitches between frames when rotating only on Z axis
I have two bones that essentially perform the same function. Their rotation is limited on the X and Y axes, and I only need them to rotate along the Z axis during the animation.
However, the bone ...
5
votes
2
answers
545
views
Origin of the word "Principled BSDF"
What's the origin or meaning of the word "Principled" in "Principled BSDF"?
0
votes
0
answers
35
views
My 3D model goes back in a certain position every time I open the file after closing it. How do I solve the problem? [duplicate]
So the Picture 2 is the model when I close the app after saving. But, when I open it, It goes like the first image. What is being moved is the F1 body, and the rear tires. The mesh planes don't move, ...
2
votes
1
answer
98
views
Quarter Circle Animation: Matching Rotations Without Overlap
I’m trying to create an animation similar to this video, but using quarter circles instead of one-third circles. I have an XY base bone controlling the quarter circle’s rotation around the Z axis, and ...
-1
votes
0
answers
14
views
How to Fix Inverted Normals After Using gltfpack on a Large 3D Model in Blender
I’m facing an issue that has been bothering me for a while and would really appreciate your help. I have a model with over 100,000 polygons and a file size of around 400MB in .glb format. After using ...
-1
votes
0
answers
22
views
Problem when rotating an object with cloth simulation applied
I created an object with cloth simulation applied in order to use it for hair rigging. The simulation itself works fine, but when I rotate the head from side to side, the hair doesn’t fall naturally ...
0
votes
0
answers
20
views
Is it possible to save a "face group" instead of a vertex group? [duplicate]
I work with face corner vertex color a lot. Sometimes I need to go back and change the color of e.g. all red faces to green faces. I could select all the faces manually, but this can be time consuming ...
1
vote
0
answers
23
views
Why isn't Rigify enabled across all my files when I enable it & "save settings" in one file? [closed]
I'm using Blender 4.5.4. My add-ons weren’t working, so I reset Blender to factory settings using Defaults → Load Factory Settings. After that, I enabled the Rigify add-on. I have Auto Save ...
1
vote
0
answers
20
views
Texturing animated hose with screw modifier
I have to animate a hose being stretched over some bearings. I got the animation setup down, but I can't figure out how to properly texture the result. No matter what I've tried, the texture stretches ...
0
votes
0
answers
44
views
Why are none of my Edgewear techniques working?
I have tried every edgewear method I found, Including one that cost me money, however, none of them work.
This is what I get out of the Bevel Node attempts:
Basically, doesn't detect any edges. I've ...
0
votes
1
answer
27
views
How to automate setting multiple machines to use OptiX Cycles Render Devices in User Preferences?
My goal is to be able to do this without manually opening Blender.
I'm managing a render farm and I've noticed that some machines render faster. I found out it is because they have GPUs enabled with ...
1
vote
1
answer
60
views
How can I make my Geometry Nodes setup conform to an uneven surface?
I’m using Geometry Nodes to place a collection of characters on an uneven terrain.
I’ve already added a Raycast node — it works in general, and some of the instances do touch the ground.
However, ...
2
votes
1
answer
52
views
Principled BSDF does glass and mirror wrong?
Its not really a bug, so I wasn't sure where to write it, so if someone knows a better place, let me know.
Principled BSDF (Glass BSDF same) gives the same solid (or close to) shadow regardless of set ...