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I am expirementing with stylized things lately, one of them is water. I has generative texture to simulate waves. It looks like this: I use substraction of 2 Voronoi textures to has this result: I ...
Hey_Holly's user avatar
3 votes
2 answers
164 views

The following situation (simplified for easier explanation) There's a library with a lot of book shelves that I modeled. All the shelves are empty. I want to create a geo node setup that first detects ...
rappluk's user avatar
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2 answers
69 views

How can I create God Rays in EEVEE? What settings would I need? Is it even possible? I've tried following several tutorials, but none of them worked. I want the god rays to look realistic.
benni-ben's user avatar
-2 votes
0 answers
32 views

I'm looking for a method to grow a sphere off the highlighted edge so that it is no longer a flat face and grows in to the male body but i want to retain the cut out at the back too. the cut out could ...
Louis Kimberley's user avatar
0 votes
1 answer
27 views

With the help of K.A. Buhr I got a nice shader Shader displacement creates sharp edges instead of soft curves If I rotate it, it works fine for one axis (as seen on the front), however I want the same ...
Vince's user avatar
  • 397
5 votes
1 answer
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I'm creating a tool using Geometry Nodes. In Tool mode, I can see updates only when I click the menu entry created in the toolbar. However, if I create it in Modifier mode, the changes update in real ...
Agustin Ramos Anzorena's user avatar
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5 answers
52 views

I have created a simple gable roof for a building. I have added two separate texture images in the materials list the first one (roof grey tiles) automatically assigns to the mesh. I uv unwrap as ...
John Arnold's user avatar
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3 votes
3 answers
205 views

I have a low res model in Blender and I'm trying to sculpt detail in it. I can't use a subdivision modifier, or multiresolution, because the number of subdivs I need to get enough detail create so ...
Liews Opus's user avatar
3 votes
1 answer
179 views

In top-right part of 3D Viewport, the Navigation Gizmo has multiple components: Axis gizmo View gizmos I have a custom operator which meant to be executed only when mouse pointer is above VIEW_3D <...
Yaroslav_A's user avatar
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0 answers
23 views

I need to render images with shadow catcher for transparent background. I need the Nishita sky to cast shadows from the object onto themselves but not the shadow catcher. I would like the shadow ...
GiDesign's user avatar
0 votes
1 answer
23 views

I downloaded a blender scenario and it came with a compositing setup. I have never used the compositing tab and cannot find which node is giving me two low opacity horizontal bars on the top and ...
user241277's user avatar
3 votes
1 answer
84 views

I'm making an addon for Blender and I want some of the functionality to appear in a menu next to the View, Select, Add, and Object menu in Object Mode. Something that looks like this: I know I can ...
Aeven dev's user avatar
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37 views

I’m trying to build an asset library in Blender that contains collections, some of these collections include multiple objects with Geometry Nodes setups. When I mark the entire collection as an Asset, ...
Sicarius1's user avatar
5 votes
1 answer
139 views

I have an object and added more material slots. I read that faces of an object are assigned to a slot, so I thought that if I have faces assigned to the first and second slots, then moving the second ...
Tomasz Drgas's user avatar
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0 answers
29 views

I am using a line art modifier on a grease pencil object with no other modifiers. As you can see, the lines are inconsistent frame by frame and I have never experienced this issue before Thanks in ...
user avatar
2 votes
2 answers
132 views

I am trying to build a lever and try to figure out how to make a bone's end stick to a rail. In my example I want ( 2 ) to stay at that height and move to the left along with the two lower bones. If I ...
Michael's user avatar
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-1 votes
1 answer
35 views

I have a model of a simple building (so far) which has a hip roof and so two faces of the roof meeting at the center (see image below with arrows to each side showing texture differences). I am trying ...
John Arnold's user avatar
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0 answers
21 views

I've created a shape with lots of loops going across the width with a prism rectangle, then added a plane and made it the parent, then instanced it so it will follow a curve but not deform. I added ...
indigoflashbang's user avatar
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0 answers
45 views

As part of my honours project Im making a warehouse and each shelve will have multiple box stacks on it. I want the stacks to have varied sizes of boxes with optional gaps where boxes could have been ...
Roy McGuinness's user avatar
0 votes
1 answer
54 views

I have an object (default cube) and have created several linked duplicates (instances) with Alt+D. When I add a Shape Key to one of these instances, the new Shape Key automatically appears on all ...
Harry McKenzie's user avatar
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2 votes
1 answer
124 views

I have a trapezoidal shape where the upper and lower faces are currently different sizes. I want to adjust the lower face so that it matches the dimensions of the upper face exactly. The goal is to ...
Haudhal Ahmad's user avatar
0 votes
1 answer
61 views

So i made a UV Unwrap Node in geonodes for myself. Now in 4.5.4 when i open it, the node group still works (more or less) but somehow two nodes are added to the setup and I can't make sense of why ? ...
samar's user avatar
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3 votes
2 answers
147 views

I have a Curve object that I would like to instance objects on and have them move in a specific way. The points are initially distributed evenly across the curve length then compressed to a smaller ...
Or Butbul's user avatar
2 votes
1 answer
72 views

So I have some instances on a plane and I want to delete any instance which is on the 'wrong' side of a curve (in this instance, lets say below the curve on the Y axis). I guess this would either be ...
Lazlo Woodbine's user avatar
2 votes
1 answer
49 views

I want to create a procedural quilted pattern by using shader displacement. I thought I had a good setup as seen on the left side in black and white. When looking at it in black and white it seems ...
Vince's user avatar
  • 397
1 vote
1 answer
44 views

I want my objects (characters) to appear only on a specific area of a surface, not all over it. I already created a Vertex Group that marks the area where I want the characters to be distributed. ...
yair biton's user avatar
0 votes
1 answer
37 views

Is there a way to get some kind of visual representation of a music track into the timeline or something? Let's say you want to animate a dance to a soundtrack - how do you get the animation on track ...
Tobias Krause's user avatar
2 votes
1 answer
87 views

I’m working in Geometry Nodes in Blender 4.5.3. I have one object made of rectangular faces oriented in XZ and YZ planes — these faces represent windows of a building. I’m trying to find, for each ...
JSM_Parametr's user avatar
3 votes
1 answer
101 views

I am trying to create a lever that is being activated by a handle. The handle (1) is moving parallel to (2) in a straight line. When I move (1) to the left, the bone on the left is bending upwards ...
Michael's user avatar
  • 59
1 vote
1 answer
69 views

I have a setup where the rotation of my instances follows the curve tangent, but the Z axis of the instances points “away” from the direction of the curve where the angle of the curve is sharp enough. ...
Purple's user avatar
  • 13
2 votes
2 answers
221 views

Above image is the correct way to hinge practically, when i fold the leg of the table. with the constraint i have bend the legs. What im looking is when i pull this empty both the side should fold ...
atek's user avatar
  • 10.4k
1 vote
1 answer
35 views

I’m working on a model in Geometry Nodes and I’m having trouble getting the deformation to match my reference image. I would like the shape of my model to look more like the reference on the left. How ...
Howell's user avatar
  • 11
0 votes
1 answer
26 views

I am creating a building for a scene which already contains another building created 2 years ago where I used a PBR (I think) material (tiled roof) and applied scale so that the 'tiles' appear in the ...
John Arnold's user avatar
  • 1,609
0 votes
0 answers
31 views

Quick background, I've been editing some game models in the 'Solid' display mode. I know the UV meshes are properly set up, as they were fine when I started editing. However, when I went to 'Material ...
LavenderTownsGhost's user avatar
3 votes
1 answer
88 views

In Blender, in the Material tab, there are different properties such as Base Color (1), Metallic (2), etc. I need to find a way to determine which property the mouse pointer is currently hovering over....
Yaroslav_A's user avatar
-1 votes
1 answer
32 views

I would like to use a (pseudo) gaussian blur on a material I have made, but I have only ever seen blur operations for imported images. (I'm new here, so if there's any courtesies I wasn't aware of, I'...
None's user avatar
  • 3
0 votes
1 answer
25 views

So I am making a t-shirt and no matter what I try I cannot make the stiches align to the t-shirt. Applied all transforms on everything, normals on the t-shirt are facing right direction. The geo nodes ...
Jokūbas Jankauskas's user avatar
1 vote
0 answers
21 views

I have two bones that essentially perform the same function. Their rotation is limited on the X and Y axes, and I only need them to rotate along the Z axis during the animation. However, the bone ...
Megan Love's user avatar
  • 1,274
5 votes
2 answers
545 views

What's the origin or meaning of the word "Principled" in "Principled BSDF"?
FrankyBlend's user avatar
0 votes
0 answers
35 views

So the Picture 2 is the model when I close the app after saving. But, when I open it, It goes like the first image. What is being moved is the F1 body, and the rear tires. The mesh planes don't move, ...
Siméon Blanc's user avatar
2 votes
1 answer
98 views

I’m trying to create an animation similar to this video, but using quarter circles instead of one-third circles. I have an XY base bone controlling the quarter circle’s rotation around the Z axis, and ...
Megan Love's user avatar
  • 1,274
-1 votes
0 answers
14 views

I’m facing an issue that has been bothering me for a while and would really appreciate your help. I have a model with over 100,000 polygons and a file size of around 400MB in .glb format. After using ...
meewo's user avatar
  • 1
-1 votes
0 answers
22 views

I created an object with cloth simulation applied in order to use it for hair rigging. The simulation itself works fine, but when I rotate the head from side to side, the hair doesn’t fall naturally ...
MMDsneakermeister's user avatar
0 votes
0 answers
20 views

I work with face corner vertex color a lot. Sometimes I need to go back and change the color of e.g. all red faces to green faces. I could select all the faces manually, but this can be time consuming ...
user5104897's user avatar
1 vote
0 answers
23 views

I'm using Blender 4.5.4. My add-ons weren’t working, so I reset Blender to factory settings using Defaults → Load Factory Settings. After that, I enabled the Rigify add-on. I have Auto Save ...
gymreading's user avatar
1 vote
0 answers
20 views

I have to animate a hose being stretched over some bearings. I got the animation setup down, but I can't figure out how to properly texture the result. No matter what I've tried, the texture stretches ...
Max Jannusch's user avatar
0 votes
0 answers
44 views

I have tried every edgewear method I found, Including one that cost me money, however, none of them work. This is what I get out of the Bevel Node attempts: Basically, doesn't detect any edges. I've ...
Cybergames's user avatar
0 votes
1 answer
27 views

My goal is to be able to do this without manually opening Blender. I'm managing a render farm and I've noticed that some machines render faster. I found out it is because they have GPUs enabled with ...
AlexM's user avatar
  • 356
1 vote
1 answer
60 views

I’m using Geometry Nodes to place a collection of characters on an uneven terrain. I’ve already added a Raycast node — it works in general, and some of the instances do touch the ground. However, ...
yair biton's user avatar
2 votes
1 answer
52 views

Its not really a bug, so I wasn't sure where to write it, so if someone knows a better place, let me know. Principled BSDF (Glass BSDF same) gives the same solid (or close to) shadow regardless of set ...
Tomasz Drgas's user avatar

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