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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qmobilityglobal.h"
+#include <qfeedbackactuator.h>
+#include <qfeedbackeffect.h>
+
+#include <QDebug>
+
+QTM_USE_NAMESPACE
+
+void completeExample();
+
+void completeExample()
+{
+//! [Play the system theme button click effect]
+ QFeedbackEffect::playThemeEffect(QFeedbackEffect::ThemeBasicButton);
+//! [Play the system theme button click effect]
+
+//! [Play the system theme bounce effect]
+ QFeedbackEffect::playThemeEffect(QFeedbackEffect::ThemeBounceEffect);
+//! [Play the system theme bounce effect]
+
+//! [Define a custom haptic effect]
+ QFeedbackHapticsEffect rumble;
+ rumble.setAttackIntensity(0.0);
+ rumble.setAttackTime(250);
+ rumble.setIntensity(1.0);
+ rumble.setDuration(100);
+ rumble.setFadeTime(250);
+ rumble.setFadeIntensity(0.0);
+//! [Define a custom haptic effect]
+
+//! [Start playing a custom haptic effect]
+ rumble.start();
+//! [Start playing a custom haptic effect]
+
+//! [Pause a custom haptic effect]
+ rumble.pause();
+//! [Pause a custom haptic effect]
+
+//! [Stop playing a custom haptic effect]
+ rumble.stop();
+//! [Stop playing a custom haptic effect]
+
+//! [Query the state of a custom haptic effect]
+ if (rumble.state() == QFeedbackEffect::Stopped)
+ qDebug() << "The device has stopped rumbling!";
+//! [Query the state of a custom haptic effect]
+
+//! [Set the actuator which should play the custom effect]
+ QFeedbackActuator actuator; // default system actuator
+ QList<QFeedbackActuator> actuators = QFeedbackActuator::actuators();
+ foreach (const QFeedbackActuator& temp, actuators) {
+ if (temp.name() == "ExampleActuatorName") {
+ actuator = temp;
+ }
+ }
+ rumble.setActuator(actuator);
+//! [Set the actuator which should play the custom effect]
+
+//! [Play a haptic effect from a file]
+ QFeedbackFileEffect hapticTune;
+ hapticTune.setFileName("mySavedRumble.ifr");
+ hapticTune.load();
+ hapticTune.start();
+//! [Play a haptic effect from a file]
+}