/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt Mobility Components. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qmobilityglobal.h" #include #include #include QTM_USE_NAMESPACE void completeExample(); void completeExample() { //! [Play the system theme button click effect] QFeedbackEffect::playThemeEffect(QFeedbackEffect::ThemeBasicButton); //! [Play the system theme button click effect] //! [Play the system theme bounce effect] QFeedbackEffect::playThemeEffect(QFeedbackEffect::ThemeBounceEffect); //! [Play the system theme bounce effect] //! [Define a custom haptic effect] QFeedbackHapticsEffect rumble; rumble.setAttackIntensity(0.0); rumble.setAttackTime(250); rumble.setIntensity(1.0); rumble.setDuration(100); rumble.setFadeTime(250); rumble.setFadeIntensity(0.0); //! [Define a custom haptic effect] //! [Start playing a custom haptic effect] rumble.start(); //! [Start playing a custom haptic effect] //! [Pause a custom haptic effect] rumble.pause(); //! [Pause a custom haptic effect] //! [Stop playing a custom haptic effect] rumble.stop(); //! [Stop playing a custom haptic effect] //! [Query the state of a custom haptic effect] if (rumble.state() == QFeedbackEffect::Stopped) qDebug() << "The device has stopped rumbling!"; //! [Query the state of a custom haptic effect] //! [Set the actuator which should play the custom effect] QFeedbackActuator *actuator = 0; // default system actuator QList actuators = QFeedbackActuator::actuators(); foreach (QFeedbackActuator* temp, actuators) { if (temp->name() == "ExampleActuatorName") { actuator = temp; } } rumble.setActuator(actuator); //! [Set the actuator which should play the custom effect] //! [Play a haptic effect from a file] QFeedbackFileEffect hapticTune; hapticTune.setFileName("mySavedRumble.ifr"); hapticTune.load(); hapticTune.start(); //! [Play a haptic effect from a file] }