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| author | Friedemann Kleint <Friedemann.Kleint@qt.io> | 2022-01-28 10:44:02 +0100 |
|---|---|---|
| committer | Friedemann Kleint <Friedemann.Kleint@qt.io> | 2022-02-02 19:02:12 +0100 |
| commit | 3020e8a7628f200dd511c1ee6c4745417195960a (patch) | |
| tree | 19afa33c9073296784a3770f3b34e90fbd479982 /build_scripts/platforms/unix.py | |
| parent | 07029c25e460838d1bb2942326e69aa1916baa6f (diff) | |
Fix the OpenGL textures example for Qt 6
In Qt, the example has been ported to use modern Open GL (shaders).
While this can still be done, it is worthwhile to also
show the use of QOpenGLVersionFunctionsFactory for legacy Open GL code.
Pick-to: 6.2
Change-Id: I5ba434bd5324bde1eec3075689f08c770329ce00
Reviewed-by: Christian Tismer <tismer@stackless.com>
Diffstat (limited to 'build_scripts/platforms/unix.py')
0 files changed, 0 insertions, 0 deletions
