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-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.py4
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py2
2 files changed, 3 insertions, 3 deletions
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.py b/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.py
index b094584a1..862c38d7b 100644
--- a/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.py
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.py
@@ -103,9 +103,9 @@ class CubeRenderer():
w.height() * w.devicePixelRatio())
self.m_program = QOpenGLShaderProgram()
- self.m_program.addCacheableShaderFromSourceCode(QOpenGLShader.Vertex,
+ self.m_program.addCacheableShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Vertex,
VERTEXSHADER_SOURCE)
- self.m_program.addCacheableShaderFromSourceCode(QOpenGLShader.Fragment,
+ self.m_program.addCacheableShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Fragment,
FRAGMENTSHADER_SOURCE)
self.m_program.bindAttributeLocation("vertex", 0)
self.m_program.bindAttributeLocation("coord", 1)
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py
index ef489a2c7..a40be7d33 100644
--- a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py
@@ -43,7 +43,7 @@ class WindowSingleThreaded(QWindow):
self.m_quickReady = False
self.m_dpr = 0
self.m_status_conn_id = None
- self.setSurfaceType(QSurface.OpenGLSurface)
+ self.setSurfaceType(QSurface.SurfaceType.OpenGLSurface)
format = QSurfaceFormat()
# Qt Quick may need a depth and stencil buffer. Always make sure these