From 592c734e57b00040329b49dfbe11869980dff88a Mon Sep 17 00:00:00 2001 From: Adrian Herrmann Date: Tue, 5 Dec 2023 13:00:27 +0100 Subject: Examples: Fix a number of flake8 errors (part 1) First batch, including low-hanging fruit like Alignments, whitespaces, line length, indents, etc. Pick-to: 6.6 Change-Id: I55966876077f7fddfdc82cbe376677af9995f329 Reviewed-by: Friedemann Kleint --- .../quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py') diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py index 051647696..6f1e61f94 100644 --- a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py +++ b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py @@ -247,7 +247,7 @@ class WindowSingleThreaded(QWindow): # If self is a resize after the scene is up and running, recreate the # texture and the Quick item and scene. if (self.texture_id() - and self.m_textureSize != self.size() * self.devicePixelRatio()): + and self.m_textureSize != self.size() * self.devicePixelRatio()): self.resizeTexture() @Slot() -- cgit v1.2.3