# Copyright (C) 2024 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause from __future__ import annotations import numpy from PySide6.QtCore import (QFile, QIODevice) from PySide6.QtGui import (QColor, QMatrix4x4) from PySide6.QtGui import (QRhiBuffer, QRhiDepthStencilClearValue, QRhiShaderResourceBinding, QRhiShaderStage, QRhiVertexInputAttribute, QRhiVertexInputBinding, QRhiVertexInputLayout, QRhiViewport, QShader) from PySide6.QtWidgets import QRhiWidget from PySide6.support import VoidPtr VERTEX_DATA = numpy.array([ 0.0, 0.5, 1.0, 0.0, 0.0, # noqa E:201 -0.5, -0.5, 0.0, 1.0, 0.0, # noqa E:241 0.5, -0.5, 0.0, 0.0, 1.0], dtype=numpy.float32) def getShader(name): f = QFile(name) if f.open(QIODevice.ReadOnly): return QShader.fromSerialized(f.readAll()) return QShader() class ExampleRhiWidget(QRhiWidget): def __init__(self, parent=None): super().__init__(parent) self.m_rhi = None self.m_vbuf = None self.m_ubuf = None self.m_srb = None self.m_pipeline = None self.m_viewProjection = QMatrix4x4() self.m_rotation = 0.0 def releaseResources(self): self.m_pipeline.destroy() del self.m_pipeline self.m_pipeline = None self.m_srb.destroy() del self.m_srb self.m_srb = None self.m_ubuf.destroy() del self.m_ubuf self.m_ubuf = None self.m_vbuf.destroy() del self.m_vbuf self.m_buf = None def initialize(self, cb): if self.m_rhi != self.rhi(): self.m_pipeline = None self.m_rhi = self.rhi() if not self.m_pipeline: vertex_size = 4 * VERTEX_DATA.size self.m_vbuf = self.m_rhi.newBuffer(QRhiBuffer.Immutable, QRhiBuffer.VertexBuffer, vertex_size) self.m_vbuf.create() self.m_ubuf = self.m_rhi.newBuffer(QRhiBuffer.Dynamic, QRhiBuffer.UniformBuffer, 64) self.m_ubuf.create() self.m_srb = self.m_rhi.newShaderResourceBindings() bindings = [ QRhiShaderResourceBinding.uniformBuffer(0, QRhiShaderResourceBinding.VertexStage, self.m_ubuf) ] self.m_srb.setBindings(bindings) self.m_srb.create() self.m_pipeline = self.m_rhi.newGraphicsPipeline() stages = [ QRhiShaderStage(QRhiShaderStage.Vertex, getShader(":/shader_assets/color.vert.qsb")), QRhiShaderStage(QRhiShaderStage.Fragment, getShader(":/shader_assets/color.frag.qsb")) ] self.m_pipeline.setShaderStages(stages) inputLayout = QRhiVertexInputLayout() input_bindings = [QRhiVertexInputBinding(5 * 4)] # sizeof(float) inputLayout.setBindings(input_bindings) attributes = [ # 4: sizeof(float) QRhiVertexInputAttribute(0, 0, QRhiVertexInputAttribute.Float2, 0), QRhiVertexInputAttribute(0, 1, QRhiVertexInputAttribute.Float3, 2 * 4) ] inputLayout.setAttributes(attributes) self.m_pipeline.setVertexInputLayout(inputLayout) self.m_pipeline.setShaderResourceBindings(self.m_srb) self.m_pipeline.setRenderPassDescriptor(self.renderTarget().renderPassDescriptor()) self.m_pipeline.create() resourceUpdates = self.m_rhi.nextResourceUpdateBatch() resourceUpdates.uploadStaticBuffer(self.m_vbuf, VoidPtr(VERTEX_DATA.tobytes(), vertex_size)) cb.resourceUpdate(resourceUpdates) outputSize = self.renderTarget().pixelSize() self.m_viewProjection = self.m_rhi.clipSpaceCorrMatrix() r = float(outputSize.width()) / float(outputSize.height()) self.m_viewProjection.perspective(45.0, r, 0.01, 1000.0) self.m_viewProjection.translate(0, 0, -4) def render(self, cb): resourceUpdates = self.m_rhi.nextResourceUpdateBatch() self.m_rotation += 1.0 modelViewProjection = self.m_viewProjection modelViewProjection.rotate(self.m_rotation, 0, 1, 0) projection = numpy.array(modelViewProjection.data(), dtype=numpy.float32) resourceUpdates.updateDynamicBuffer(self.m_ubuf, 0, 64, projection.tobytes()) clearColor = QColor.fromRgbF(0.4, 0.7, 0.0, 1.0) cv = QRhiDepthStencilClearValue(1.0, 0) cb.beginPass(self.renderTarget(), clearColor, cv, resourceUpdates) cb.setGraphicsPipeline(self.m_pipeline) outputSize = self.renderTarget().pixelSize() cb.setViewport(QRhiViewport(0, 0, outputSize.width(), outputSize.height())) cb.setShaderResources() vbufBinding = (self.m_vbuf, 0) cb.setVertexInput(0, [vbufBinding]) cb.draw(3) cb.endPass() self.update()