diff options
Diffstat (limited to 'examples/opengl/contextinfo')
| -rw-r--r-- | examples/opengl/contextinfo/renderwindow.cpp | 12 | ||||
| -rw-r--r-- | examples/opengl/contextinfo/widget.cpp | 9 |
2 files changed, 12 insertions, 9 deletions
diff --git a/examples/opengl/contextinfo/renderwindow.cpp b/examples/opengl/contextinfo/renderwindow.cpp index ab8e89fab83..85fb19bd1a6 100644 --- a/examples/opengl/contextinfo/renderwindow.cpp +++ b/examples/opengl/contextinfo/renderwindow.cpp @@ -43,6 +43,7 @@ #include <QMatrix4x4> #include <QOpenGLContext> #include <QOpenGLShaderProgram> +#include <QOpenGLFunctions> RenderWindow::RenderWindow(const QSurfaceFormat &format) : m_context(0), @@ -177,10 +178,11 @@ void RenderWindow::render() return; } + QOpenGLFunctions *f = m_context->functions(); if (!m_initialized) { m_initialized = true; - glEnable(GL_DEPTH_TEST); - glClearColor(0, 0, 0, 1); + f->glEnable(GL_DEPTH_TEST); + f->glClearColor(0, 0, 0, 1); init(); emit ready(); } @@ -189,8 +191,8 @@ void RenderWindow::render() return; const qreal retinaScale = devicePixelRatio(); - glViewport(0, 0, width() * retinaScale, height() * retinaScale); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + f->glViewport(0, 0, width() * retinaScale, height() * retinaScale); + f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); m_program->bind(); QMatrix4x4 matrix; @@ -204,7 +206,7 @@ void RenderWindow::render() else // no VAO support, set the vertex attribute arrays now setupVertexAttribs(); - glDrawArrays(GL_TRIANGLES, 0, 3); + f->glDrawArrays(GL_TRIANGLES, 0, 3); m_vao.release(); m_program->release(); diff --git a/examples/opengl/contextinfo/widget.cpp b/examples/opengl/contextinfo/widget.cpp index 6d4b97ca8f0..ff78639e240 100644 --- a/examples/opengl/contextinfo/widget.cpp +++ b/examples/opengl/contextinfo/widget.cpp @@ -312,13 +312,14 @@ void Widget::renderWindowReady() QString vendor, renderer, version, glslVersion; const GLubyte *p; - if ((p = glGetString(GL_VENDOR))) + QOpenGLFunctions *f = context->functions(); + if ((p = f->glGetString(GL_VENDOR))) vendor = QString::fromLatin1(reinterpret_cast<const char *>(p)); - if ((p = glGetString(GL_RENDERER))) + if ((p = f->glGetString(GL_RENDERER))) renderer = QString::fromLatin1(reinterpret_cast<const char *>(p)); - if ((p = glGetString(GL_VERSION))) + if ((p = f->glGetString(GL_VERSION))) version = QString::fromLatin1(reinterpret_cast<const char *>(p)); - if ((p = glGetString(GL_SHADING_LANGUAGE_VERSION))) + if ((p = f->glGetString(GL_SHADING_LANGUAGE_VERSION))) glslVersion = QString::fromLatin1(reinterpret_cast<const char *>(p)); m_output->append(tr("\nVendor: %1").arg(vendor)); |
