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-rw-r--r--src/widgets/kernel/qopenglwidget.cpp63
1 files changed, 41 insertions, 22 deletions
diff --git a/src/widgets/kernel/qopenglwidget.cpp b/src/widgets/kernel/qopenglwidget.cpp
index 1ee28f2e9a0..92f60669369 100644
--- a/src/widgets/kernel/qopenglwidget.cpp
+++ b/src/widgets/kernel/qopenglwidget.cpp
@@ -425,7 +425,12 @@ QT_BEGIN_NAMESPACE
Note that this does not apply when there are no other widgets underneath and
the intention is to have a semi-transparent window. In that case the
- traditional approach of setting Qt::WA_TranslucentBackground is sufficient.
+ traditional approach of setting Qt::WA_TranslucentBackground
+ on the top-level window is sufficient. Note that if the transparent areas are
+ only desired in the QOpenGLWidget, then Qt::WA_NoSystemBackground will need
+ to be turned back to \c false after enabling Qt::WA_TranslucentBackground.
+ Additionally, requesting an alpha channel for the QOpenGLWidget's context via
+ setFormat() may be necessary too, depending on the system.
QOpenGLWidget supports multiple update behaviors, just like QOpenGLWindow. In
preserved mode the rendered content from the previous paintGL() call is
@@ -553,7 +558,8 @@ public:
hasBeenComposed(false),
flushPending(false),
paintDevice(0),
- updateBehavior(QOpenGLWidget::NoPartialUpdate)
+ updateBehavior(QOpenGLWidget::NoPartialUpdate),
+ requestedSamples(0)
{
requestedFormat = QSurfaceFormat::defaultFormat();
}
@@ -595,6 +601,7 @@ public:
QOpenGLPaintDevice *paintDevice;
QSurfaceFormat requestedFormat;
QOpenGLWidget::UpdateBehavior updateBehavior;
+ int requestedSamples;
};
void QOpenGLWidgetPaintDevicePrivate::beginPaint()
@@ -605,7 +612,7 @@ void QOpenGLWidgetPaintDevicePrivate::beginPaint()
// with the palette's background color.
if (w->autoFillBackground()) {
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
- if (w->testAttribute(Qt::WA_TranslucentBackground)) {
+ if (w->format().hasAlpha()) {
f->glClearColor(0, 0, 0, 0);
} else {
QColor c = w->palette().brush(w->backgroundRole()).color();
@@ -686,7 +693,7 @@ void QOpenGLWidgetPrivate::recreateFbo()
delete resolvedFbo;
resolvedFbo = 0;
- int samples = context->format().samples();
+ int samples = requestedSamples;
QOpenGLExtensions *extfuncs = static_cast<QOpenGLExtensions *>(context->functions());
if (!extfuncs->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample))
samples = 0;
@@ -695,7 +702,7 @@ void QOpenGLWidgetPrivate::recreateFbo()
format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
format.setSamples(samples);
- const QSize deviceSize = q->size() * q->devicePixelRatio();
+ const QSize deviceSize = q->size() * q->devicePixelRatioF();
fbo = new QOpenGLFramebufferObject(deviceSize, format);
if (samples > 0)
resolvedFbo = new QOpenGLFramebufferObject(deviceSize);
@@ -704,7 +711,7 @@ void QOpenGLWidgetPrivate::recreateFbo()
context->functions()->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
paintDevice->setSize(deviceSize);
- paintDevice->setDevicePixelRatio(q->devicePixelRatio());
+ paintDevice->setDevicePixelRatio(q->devicePixelRatioF());
emit q->resized();
}
@@ -742,6 +749,13 @@ void QOpenGLWidgetPrivate::initialize()
return;
}
+ // Do not include the sample count. Requesting a multisampled context is not necessary
+ // since we render into an FBO, never to an actual surface. What's more, attempting to
+ // create a pbuffer with a multisampled config crashes certain implementations. Just
+ // avoid the entire hassle, the result is the same.
+ requestedSamples = requestedFormat.samples();
+ requestedFormat.setSamples(0);
+
QScopedPointer<QOpenGLContext> ctx(new QOpenGLContext);
ctx->setShareContext(shareContext);
ctx->setFormat(requestedFormat);
@@ -778,8 +792,8 @@ void QOpenGLWidgetPrivate::initialize()
}
paintDevice = new QOpenGLWidgetPaintDevice(q);
- paintDevice->setSize(q->size() * q->devicePixelRatio());
- paintDevice->setDevicePixelRatio(q->devicePixelRatio());
+ paintDevice->setSize(q->size() * q->devicePixelRatioF());
+ paintDevice->setDevicePixelRatio(q->devicePixelRatioF());
context = ctx.take();
initialized = true;
@@ -808,7 +822,7 @@ void QOpenGLWidgetPrivate::invokeUserPaint()
QOpenGLFunctions *f = ctx->functions();
QOpenGLContextPrivate::get(ctx)->defaultFboRedirect = fbo->handle();
- f->glViewport(0, 0, q->width() * q->devicePixelRatio(), q->height() * q->devicePixelRatio());
+ f->glViewport(0, 0, q->width() * q->devicePixelRatioF(), q->height() * q->devicePixelRatioF());
q->paintGL();
flushPending = true;
@@ -859,8 +873,8 @@ QImage QOpenGLWidgetPrivate::grabFramebuffer()
render();
resolveSamples();
q->makeCurrent();
- QImage res = qt_gl_read_framebuffer(q->size() * q->devicePixelRatio(), false, false);
- res.setDevicePixelRatio(q->devicePixelRatio());
+ QImage res = qt_gl_read_framebuffer(q->size() * q->devicePixelRatioF(), false, false);
+ res.setDevicePixelRatio(q->devicePixelRatioF());
return res;
}
@@ -879,7 +893,7 @@ void QOpenGLWidgetPrivate::resizeViewportFramebuffer()
if (!initialized)
return;
- if (!fbo || q->size() * q->devicePixelRatio() != fbo->size())
+ if (!fbo || q->size() * q->devicePixelRatioF() != fbo->size())
recreateFbo();
}
@@ -946,13 +960,12 @@ QOpenGLWidget::UpdateBehavior QOpenGLWidget::updateBehavior() const
OpenGL widgets, individual calls to this function can be replaced by one single call to
QSurfaceFormat::setDefaultFormat() before creating the first widget.
- \note Requesting an alpha buffer via this function, or by setting
- Qt::WA_TranslucentBackground, will not lead to the desired results when the intention is
- to make other widgets beneath visible. Instead, use Qt::WA_AlwaysStackOnTop to enable
- semi-transparent QOpenGLWidget instances with other widgets visible underneath. Keep in
- mind however that this breaks the stacking order, so it will no longer be possible to
- have other widgets on top of the QOpenGLWidget. When the intention is to have a
- semi-transparent top-level window, Qt::WA_TranslucentBackground is sufficient.
+ \note Requesting an alpha buffer via this function will not lead to the
+ desired results when the intention is to make other widgets beneath visible.
+ Instead, use Qt::WA_AlwaysStackOnTop to enable semi-transparent QOpenGLWidget
+ instances with other widgets visible underneath. Keep in mind however that
+ this breaks the stacking order, so it will no longer be possible to have
+ other widgets on top of the QOpenGLWidget.
\sa format(), Qt::WA_AlwaysStackOnTop, QSurfaceFormat::setDefaultFormat()
*/
@@ -1196,6 +1209,7 @@ int QOpenGLWidget::metric(QPaintDevice::PaintDeviceMetric metric) const
return QWidget::metric(metric);
QWidget *tlw = window();
+ QWindow *window = tlw ? tlw->windowHandle() : 0;
QScreen *screen = tlw && tlw->windowHandle() ? tlw->windowHandle()->screen() : 0;
if (!screen && QGuiApplication::primaryScreen())
screen = QGuiApplication::primaryScreen();
@@ -1243,8 +1257,13 @@ int QOpenGLWidget::metric(QPaintDevice::PaintDeviceMetric metric) const
else
return qRound(dpmy * 0.0254);
case PdmDevicePixelRatio:
- if (screen)
- return screen->devicePixelRatio();
+ if (window)
+ return int(window->devicePixelRatio());
+ else
+ return 1.0;
+ case PdmDevicePixelRatioScaled:
+ if (window)
+ return int(window->devicePixelRatio() * devicePixelRatioFScale());
else
return 1.0;
default:
@@ -1304,7 +1323,7 @@ bool QOpenGLWidget::event(QEvent *e)
}
break;
case QEvent::ScreenChangeInternal:
- if (d->initialized && d->paintDevice->devicePixelRatio() != devicePixelRatio())
+ if (d->initialized && d->paintDevice->devicePixelRatioF() != devicePixelRatioF())
d->recreateFbo();
break;
default: