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path: root/src/gui/opengl/qopenglvertexarrayobject.cpp
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* Use QByteArrayLiteral throughout in QOpenGLVertexArrayObjectSean Harmer2013-10-201-8/+8
| | | | | Change-Id: Ia362ead0ffdc077bd0db5d980c80464838c934ea Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Support APPLE VAO extension on Mac.James Turner2013-10-161-13/+27
| | | | | | | | | | Since Mac lacks a compatibility profile, we often use the highest supported compatible version, 2.1; this lacks vertex-array-object (VAO) support in the API, but Apple provide a compatible extension. Extend the helper object to detect this case and make VAO support work. Change-Id: I75a74e048a0d188cec76bc5a4a9eafa4c9143740 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Doc: Adding mark-up to boolean default values.Jerome Pasion2013-10-081-3/+3
| | | | | | | | | | | | | | | | | Default values should have mark-up to denote that they are code. This commit changes: -"property is true" to "property is \c true". -"Returns true" to "Returns \c true". -"property is false" to "property is \c false". -"returns true" to "returns \c true". -"returns false" to "returns \c false". src/3rdparty and non-documentation instances were ignored. Task-number: QTBUG-33360 Change-Id: Ie87eaa57af947caa1230602b61c5c46292a4cf4e Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
* Avoid crash when QOpenGLContext is destroyed before the VAOSean Harmer2013-06-281-2/+25
| | | | | | | Change-Id: I19df59453156a95c5075a065268333a74cec2476 Reviewed-by: James Turner <james.turner@kdab.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com> Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Avoid crash in QVertexArrayObject destructorSean Harmer2013-03-121-1/+2
| | | | | | Change-Id: If43c7b1cfdee504171a26b07db2ade9c20528299 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
* OpenGL: Add QOpenGLVertexArrayObject classSean Harmer2013-02-281-0/+472
This class makes it much simpler to manage OpenGL state relating to vertex data (i.e. vertex buffer objects, vertex attribute divisors, index buffer objects, vertex buffer formats). Change-Id: I9fb932cc3f0691ec9ba065bf871e43cd2e369bad Reviewed-by: James Turner <james.turner@kdab.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>