From fb7bfbf18d91d0bd0f1c88ee6043e3dfa7ae9b9e Mon Sep 17 00:00:00 2001 From: Alexander Volkov Date: Tue, 20 Dec 2016 21:37:37 +0300 Subject: examples: Use QOverload to select overloaded signals and slots We can use QOverload since Qt 5.7 (it depends on Q_COMPILER_VARIADIC_TEMPLATES which is required since Qt 5.7). Use it in the examples to show the best practice. qOverload currently can't be used because it requires c++14. Change-Id: I94a3c0db9d551fe169fa3d19c07ec0b329d5946c Reviewed-by: Friedemann Kleint Reviewed-by: Olivier Goffart (Woboq GmbH) --- examples/opengl/qopenglwindow/main.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'examples/opengl/qopenglwindow/main.cpp') diff --git a/examples/opengl/qopenglwindow/main.cpp b/examples/opengl/qopenglwindow/main.cpp index 4287d42d243..4f008b45a65 100644 --- a/examples/opengl/qopenglwindow/main.cpp +++ b/examples/opengl/qopenglwindow/main.cpp @@ -173,8 +173,6 @@ void OpenGLWindow::keyPressEvent(QKeyEvent *e) void OpenGLWindow::setAnimating(bool enabled) { - typedef void (QPaintDeviceWindow::*QPaintDeviceWindowVoidSlot)(); - if (enabled) { // Animate continuously, throttled by the blocking swapBuffers() call the // QOpenGLWindow internally executes after each paint. Once that is done @@ -182,11 +180,11 @@ void OpenGLWindow::setAnimating(bool enabled) // obviously assumes that the swap interval (see // QSurfaceFormat::setSwapInterval()) is non-zero. connect(this, &QOpenGLWindow::frameSwapped, - this, static_cast(&QPaintDeviceWindow::update)); + this, QOverload<>::of(&QPaintDeviceWindow::update)); update(); } else { disconnect(this, &QOpenGLWindow::frameSwapped, - this, static_cast(&QPaintDeviceWindow::update)); + this, QOverload<>::of(&QPaintDeviceWindow::update)); } } -- cgit v1.2.3