From 234b36698ebff31e3d93acae5e4aa7f73e24664f Mon Sep 17 00:00:00 2001 From: David Boddie Date: Wed, 11 May 2011 14:19:37 +0200 Subject: Doc: Fixed qdoc warnings. --- src/opengl/qglframebufferobject.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src/opengl/qglframebufferobject.cpp') diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index 8eda222c8d7..d8829164253 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -205,13 +205,16 @@ int QGLFramebufferObjectFormat::samples() const /*! \since 4.8 - Enables or disables mipmapping. Mipmapping is disabled by default. + Enables mipmapping if \a enabled is true; otherwise disables it. + + Mipmapping is disabled by default. + If mipmapping is enabled, additional memory will be allocated for the mipmap levels. The mipmap levels can be updated by binding the texture and calling glGenerateMipmap(). Mipmapping cannot be enabled for multisampled framebuffer objects. - \sa mipmap(), texture() + \sa mipmap(), QGLFramebufferObject::texture() */ void QGLFramebufferObjectFormat::setMipmap(bool enabled) { @@ -713,7 +716,7 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz, as a texture, you first need to copy from it to a regular framebuffer object using QGLContext::blitFramebuffer(). - \section Threading + \section1 Threading As of Qt 4.8, it's possible to draw into a QGLFramebufferObject using a QPainter in a separate thread. Note that OpenGL 2.0 or -- cgit v1.2.3