From b043871d2b1ee9c57d75fe8a3f8cb22e35a4fe4d Mon Sep 17 00:00:00 2001 From: Jarek Kobus Date: Mon, 22 Jun 2020 12:36:03 +0200 Subject: Use QList instead of QVector in opengl Task-number: QTBUG-84469 Change-Id: I26c1cfab7f2d9aa5c71847ae02bfe0cf15c04a1b Reviewed-by: Laszlo Agocs --- src/opengl/qopenglshaderprogram.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/opengl/qopenglshaderprogram.h') diff --git a/src/opengl/qopenglshaderprogram.h b/src/opengl/qopenglshaderprogram.h index 87da4fc0724..4cbf7e0d3bf 100644 --- a/src/opengl/qopenglshaderprogram.h +++ b/src/opengl/qopenglshaderprogram.h @@ -140,11 +140,11 @@ public: void setPatchVertexCount(int count); int patchVertexCount() const; - void setDefaultOuterTessellationLevels(const QVector &levels); - QVector defaultOuterTessellationLevels() const; + void setDefaultOuterTessellationLevels(const QList &levels); + QList defaultOuterTessellationLevels() const; - void setDefaultInnerTessellationLevels(const QVector &levels); - QVector defaultInnerTessellationLevels() const; + void setDefaultInnerTessellationLevels(const QList &levels); + QList defaultInnerTessellationLevels() const; void bindAttributeLocation(const char *name, int location); void bindAttributeLocation(const QByteArray& name, int location); -- cgit v1.2.3