// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #version 440 layout(location = 0) in vec2 vTexCoord; layout(location = 1) in vec2 vShadeCoord; layout(location = 0) out vec4 fragColor; layout(std140, binding = 0) uniform buf { mat4 qt_Matrix; vec4 color; vec2 texCoordScale; float qt_Opacity; }; layout(binding = 1) uniform sampler2D qt_Texture; #define PI 3.14159265358979323846 void main() { float shade = texture(qt_Texture, vTexCoord).r * 0.05 - length(vec2(0.5, 0.4) - vShadeCoord) * 0.3; vec4 c = vec4(color.xyz + shade, color.w); fragColor = c * qt_Opacity; }