// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSEQUENTIALANIMATIONGROUPJOB_P_H #define QSEQUENTIALANIMATIONGROUPJOB_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_REQUIRE_CONFIG(qml_animation); QT_BEGIN_NAMESPACE class QPauseAnimationJob; class Q_QML_EXPORT QSequentialAnimationGroupJob : public QAnimationGroupJob { Q_DISABLE_COPY(QSequentialAnimationGroupJob) public: QSequentialAnimationGroupJob(); ~QSequentialAnimationGroupJob(); int duration() const override; QAbstractAnimationJob *currentAnimation() const { return m_currentAnimation; } void clear() override; protected: void updateCurrentTime(int) override; void updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) override; void updateDirection(QAbstractAnimationJob::Direction direction) override; void uncontrolledAnimationFinished(QAbstractAnimationJob *animation) override; void debugAnimation(QDebug d) const override; private: struct AnimationIndex { AnimationIndex() {} // AnimationIndex points to the animation at timeOffset, skipping 0 duration animations. // Note that the index semantic is slightly different depending on the direction. bool afterCurrent = false; //whether animation is before or after m_currentAnimation //TODO: make enum Before/After/Same int timeOffset = 0; // time offset when the animation at index starts. const QAbstractAnimationJob *animation = nullptr; //points to the animation at timeOffset }; int animationActualTotalDuration(const QAbstractAnimationJob *anim) const; AnimationIndex indexForCurrentTime() const; void setCurrentAnimation(const QAbstractAnimationJob *anim, bool intermediate = false); void activateCurrentAnimation(bool intermediate = false); void animationInserted(QAbstractAnimationJob *anim) override; void animationRemoved(QAbstractAnimationJob *anim, QAbstractAnimationJob *, QAbstractAnimationJob *) override; bool atEnd() const; void restart(); // handle time changes void rewindForwards(const AnimationIndex &newAnimationIndex); void advanceForwards(const AnimationIndex &newAnimationIndex); //state QAbstractAnimationJob *m_currentAnimation = nullptr; int m_previousLoop = 0; }; QT_END_NAMESPACE #endif //QSEQUENTIALANIMATIONGROUPJOB_P_H