// Copyright (C) 2024 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #version 440 layout(location = 0) in vec2 qt_TexCoord0; layout(location = 0) out vec4 fragColor; layout(binding = 1) uniform sampler2D source; // this item layout(std140, binding = 0) uniform buf { float qt_Opacity; // inherited opacity of this item }; void main() { vec4 p = texture(source, qt_TexCoord0); lowp float g = dot(p.xyz, vec3(0.344, 0.5, 0.156)); fragColor = vec4(g, g, g, p.a) * qt_Opacity; }