/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Quick Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.1 import QtQuick.Controls 1.0 import QtQuick.Layouts 1.0 import QtQuick.Controls.Private 1.0 as Private /*! \qmltype SplitView \inqmlmodule QtQuick.Controls 1.0 \ingroup views \brief Lays out items with a draggable splitter between each item. SplitView is a control that lays out items horizontally or vertically with a draggable splitter between each item. There will always be one (and only one) item in the SplitView that is 'expanding'. Being expanding means that the item will get all the remaining space when other items have been laid out according to their own width and height. By default, the last visible child of the SplitView will be expanding, but this can be changed by setting Layout.fillWidth to \c true. As the expanding item will automatically be resized to fit the extra space, it will ignore explicit assignments to width and height. A handle can belong to the item either on the left or top side, or on the right or bottom side: \list \li If the expanding item is to the right: the handle belongs to the left item. \li if the expanding item is on the left: the handle belongs to the right item. \endlist This will again control which item gets resized when the user drags a handle, and which handle gets hidden when an item is told to hide. SplitView supports setting attached Layout properties on child items, which means that you can control minimumWidth, minimumHeight, maximumWidth and maximumHeight (in addition to fillWidth/fillHeight) for each child. Example: To create a SplitView with three items, and let the center item be expanding, one could do the following: \qml SplitView { anchors.fill: parent orientation: Qt.Horizontal Rectangle { width: 200 Layout.maximumWidth: 400 color: "gray" } Rectangle { id: centerItem Layout.minimumWidth: 50 Layout.fillWidth: true color: "darkgray" } Rectangle { width: 200 color: "gray" } } \endqml */ Item { id: root /*! \qmlproperty enumeration SplitView::orientation This property holds the orientation of the SplitView. The value can be either \c Qt.Horizontal or \c Qt.Vertical. The default value is \c Qt.Horizontal. */ property int orientation: Qt.Horizontal /*! This property holds the delegate that will be instantiated between each child item. Inside the delegate the following properties are available: \list \li int \c handleIndex - specifies the index of the splitter handle. The handle between the first and the second item will get index 0, the next handle index 1 etc. \li bool \c pressed: the handle is being pressed. \li bool \c resizing: the handle is being dragged. \endlist */ property Component handleDelegate: Rectangle { width: 1 height: 1 color: Qt.darker(pal.window, 1.5) } /*! This propery is \c true when the user is resizing any of the items by dragging on the splitter handles. */ property bool resizing: false /*! \internal */ default property alias __contents: contents.data /*! \internal */ property alias __items: splitterItems.children /*! \internal */ property alias __handles: splitterHandles.children clip: true Component.onCompleted: d.init() /*! \internal */ onWidthChanged: d.updateLayout() /*! \internal */ onHeightChanged: d.updateLayout() SystemPalette { id: pal } QtObject { id: d property bool horizontal: orientation == Qt.Horizontal property string minimum: horizontal ? "minimumWidth" : "minimumHeight" property string maximum: horizontal ? "maximumWidth" : "maximumHeight" property string offset: horizontal ? "x" : "y" property string otherOffset: horizontal ? "y" : "x" property string size: horizontal ? "width" : "height" property string otherSize: horizontal ? "height" : "width" property int expandingIndex: -1 property bool updateLayoutGuard: true function init() { for (var i=0; i<__contents.length; ++i) { var item = __contents[i]; if (!item.hasOwnProperty("x")) continue if (splitterItems.children.length > 0) handleLoader.createObject(splitterHandles, {"handleIndex":splitterItems.children.length - 1}) item.parent = splitterItems i-- // item was removed from list item.widthChanged.connect(d.updateLayout) item.heightChanged.connect(d.updateLayout) item.Layout.maximumWidthChanged.connect(d.updateLayout) item.Layout.minimumWidthChanged.connect(d.updateLayout) item.Layout.maximumHeightChanged.connect(d.updateLayout) item.Layout.minimumHeightChanged.connect(d.updateLayout) item.visibleChanged.connect(d.updateExpandingIndex) item.Layout.fillWidthChanged.connect(d.updateExpandingIndex) item.Layout.fillHeightChanged.connect(d.updateExpandingIndex) } d.updateLayoutGuard = false d.updateExpandingIndex() } function updateExpandingIndex() { if (!lastItem.visible) return var policy = (root.orientation === Qt.Horizontal) ? "fillWidth" : "fillHeight" for (var i=0; i<__items.length-1; ++i) { if (__items[i].Layout[policy] === true) break; } d.expandingIndex = i d.updateLayout() } function accumulatedSize(firstIndex, lastIndex, includeExpandingMinimum) { // Go through items and handles, and // calculate their acummulated width. var w = 0 for (var i=firstIndex; i item.Layout[maximum]) item[d.size] = item.Layout[maximum] } if (item.Layout[minimum] !== undefined) { if (item[d.size] < item.Layout[minimum]) item[d.size] = item.Layout[minimum] } } } // Set size of expanding item to remaining available space: var expandingItem = __items[expandingIndex] var min = expandingItem.Layout[minimum] !== undefined ? expandingItem.Layout[minimum] : 0 expandingItem[d.size] = Math.max(min, root[d.size] - d.accumulatedSize(0, __items.length, false)) // Then, position items and handles according to their width: var lastVisibleItem, lastVisibleHandle, handle var implicitSize = min - expandingItem[d.size] for (i=0; i<__items.length; ++i) { // Position item to the right of the previous visible handle: item = __items[i]; if (item.visible) { item[d.offset] = lastVisibleHandle ? lastVisibleHandle[d.offset] + lastVisibleHandle[d.size] : 0 item[d.otherOffset] = 0 item[d.otherSize] = root[d.otherSize] implicitSize += item[d.size] lastVisibleItem = item handle = __handles[i] if (handle) { handle[d.offset] = lastVisibleItem[d.offset] + Math.max(0, lastVisibleItem[d.size]) handle[d.otherOffset] = 0 handle[d.otherSize] = root[d.otherSize] implicitSize += handle[d.size] lastVisibleHandle = handle } } } if (root.orientation === Qt.horizontal) { root.implicitWidth = implicitSize root.implicitHeight = 0 } else { root.implicitWidth = 0 root.implicitHeight = implicitSize } d.updateLayoutGuard = false } } Component { id: handleLoader Loader { id: itemHandle property int handleIndex: -1 property alias containsMouse: mouseArea.containsMouse property alias pressed: mouseArea.pressed property bool resizing: mouseArea.drag.active visible: __items[handleIndex + ((d.expandingIndex >= handleIndex) ? 0 : 1)].visible sourceComponent: handleDelegate onWidthChanged: d.updateLayout() onHeightChanged: d.updateLayout() onXChanged: moveHandle() onYChanged: moveHandle() onResizingChanged: root.resizing = resizing MouseArea { id: mouseArea anchors.fill: parent anchors.leftMargin: (parent.width <= 1) ? -2 : 0 anchors.rightMargin: (parent.width <= 1) ? -2 : 0 anchors.topMargin: (parent.height <= 1) ? -2 : 0 anchors.bottomMargin: (parent.height <= 1) ? -2 : 0 hoverEnabled: true drag.target: parent drag.axis: root.orientation === Qt.Horizontal ? Drag.XAxis : Drag.YAxis cursorShape: root.orientation === Qt.Horizontal ? Qt.SplitHCursor : Qt.SplitVCursor } function moveHandle() { // Moving the handle means resizing an item. Which one, // left or right, depends on where the expanding item is. // 'updateLayout' will be overridden in case new width violates max/min. // 'updateLayout' will be triggered when an item changes width. if (d.updateLayoutGuard) return var leftHandle, leftItem, rightItem, rightHandle var leftEdge, rightEdge, newWidth, leftStopX, rightStopX var i if (d.expandingIndex > handleIndex) { // Resize item to the left. // Ensure that the handle is not crossing other handles. So // find the first visible handle to the left to determine the left edge: leftEdge = 0 for (i=handleIndex-1; i>=0; --i) { leftHandle = __handles[i] if (leftHandle.visible) { leftEdge = leftHandle[d.offset] + leftHandle[d.size] break; } } // Ensure: leftStopX >= itemHandle[d.offset] >= rightStopX var min = d.accumulatedSize(handleIndex+1, __items.length, true) rightStopX = root[d.size] - min - itemHandle[d.size] leftStopX = Math.max(leftEdge, itemHandle[d.offset]) itemHandle[d.offset] = Math.min(rightStopX, Math.max(leftStopX, itemHandle[d.offset])) newWidth = itemHandle[d.offset] - leftEdge leftItem = __items[handleIndex] // The next line will trigger 'updateLayout': leftItem[d.size] = newWidth } else { // Resize item to the right. // Ensure that the handle is not crossing other handles. So // find the first visible handle to the right to determine the right edge: rightEdge = root[d.size] for (i=handleIndex+1; i<__handles.length; ++i) { rightHandle = __handles[i] if (rightHandle.visible) { rightEdge = rightHandle[d.offset] break; } } // Ensure: leftStopX <= itemHandle[d.offset] <= rightStopX min = d.accumulatedSize(0, handleIndex+1, true) leftStopX = min - itemHandle[d.size] rightStopX = Math.min((rightEdge - itemHandle[d.size]), itemHandle[d.offset]) itemHandle[d.offset] = Math.max(leftStopX, Math.min(itemHandle[d.offset], rightStopX)) newWidth = rightEdge - (itemHandle[d.offset] + itemHandle[d.size]) rightItem = __items[handleIndex+1] // The next line will trigger 'updateLayout': rightItem[d.size] = newWidth } } } } Item { id: contents visible: false anchors.fill: parent } Item { id: splitterItems anchors.fill: parent } Item { id: splitterHandles anchors.fill: parent } Item { id: lastItem onVisibleChanged: d.updateExpandingIndex() } Component.onDestruction: { for (var i=0; i