Timeline for Java 2D Game Hitbox Detection & Rounded Corners
Current License: CC BY-SA 4.0
11 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 20, 2018 at 4:30 | history | edited | Pikalek | CC BY-SA 4.0 |
removed blacklisted tag
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| Dec 11, 2015 at 12:37 | comment | added | Anko | Similar question about Pacman cornering | |
| Oct 12, 2015 at 5:54 | comment | added | Xeon | Since you visualized it in tiles, why not create a tile table and mark the tiles with obstacle? If your next step is on a tile that has no obstacle on it, then move there. | |
| Oct 12, 2015 at 4:14 | answer | added | Twiggy | timeline score: 0 | |
| Jul 13, 2015 at 13:45 | answer | added | Superdoggy | timeline score: 1 | |
| May 14, 2015 at 11:55 | answer | added | Mario Gonzalez Munzon | timeline score: 0 | |
| May 13, 2015 at 3:58 | comment | added | Katu | "I’d like to replace the rectangular hitboxes with the same hitbox but with rounded corners so the player could pass more easily." You state that you would like to do something, but there is no question there. What is stopping you from doing this? What have you tried? | |
| May 12, 2015 at 19:05 | comment | added | Aruloci | @KatuSorry but I thought that it would not matter since it is very similar to my main question. What did you not understand? | |
| May 12, 2015 at 18:51 | comment | added | Katu | Your second "question" is not really a question, it's unclear what you ask there. However, you should only ask one thing in one question. | |
| May 12, 2015 at 18:40 | review | First posts | |||
| May 12, 2015 at 18:51 | |||||
| May 12, 2015 at 18:37 | history | asked | Aruloci | CC BY-SA 3.0 |