you need to define two followPath's. e.g. let followPath1 = SKAction.followPath(track.CGPath, asOffset: false, orientToPath: false, speed: 200.0) let followPath2 = SKAction.followPath(track.CGPath, asOffset: false, orientToPath: false, speed: 200.0)
let followPath1 = SKAction.followPath(track.CGPath, asOffset: false, orientToPath: false, speed: 200.0)
let followPath2 = SKAction.followPath(track.CGPath, asOffset: false, orientToPath: false, speed: 200.0)