Timeline for Best collision algorithm for Axis Aligned Bouding Boxes [duplicate]
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 23, 2015 at 16:35 | history | closed |
Seth Battin Kromster Anko CommunityBot |
Duplicate of How does a collision engine work? | |
| Jul 15, 2015 at 15:07 | answer | added | Alan Wolfe | timeline score: 0 | |
| Jul 15, 2015 at 14:15 | review | Close votes | |||
| Jul 23, 2015 at 16:35 | |||||
| Jul 15, 2015 at 14:06 | answer | added | snake5 | timeline score: 0 | |
| Jul 15, 2015 at 14:04 | answer | added | jgallant | timeline score: 3 | |
| Jul 15, 2015 at 14:04 | comment | added | user51054 | Oh i didn't see the duplicate, thanks for that by the way. | |
| Jul 15, 2015 at 13:59 | comment | added | Seth Battin | Regarding my close vote: your answer lays firmly within the "collision detection" section of the accepted answer to that question. Spoiler: the answer is space partitioning. | |
| Jul 15, 2015 at 13:48 | review | First posts | |||
| Jul 15, 2015 at 14:33 | |||||
| Jul 15, 2015 at 13:48 | history | asked | user51054 | CC BY-SA 3.0 |