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Mar 9, 2017 at 17:30 history edited CommunityBot
replaced http://i.gyazo.com/ with https://i.gyazo.com/
S Aug 3, 2015 at 16:09 history suggested Mr. Nex CC BY-SA 3.0
Added the fact that this is a processing question and has a processing solution.
Aug 3, 2015 at 15:43 review Suggested edits
S Aug 3, 2015 at 16:09
Aug 2, 2015 at 14:20 comment added danijar Do I misunderstand the question? It seems like using a float for the zooming factor rather than integer would solve the problem.
Aug 2, 2015 at 6:21 vote accept Alex Wolski
Aug 2, 2015 at 2:45 answer added Mr. Nex timeline score: 3
Aug 2, 2015 at 2:06 comment added Alex Wolski Like I said in the original question, I am not using a game engine like Unity, so I don't have ortho cameras. Also, I am using a Coding language based on Java (processing.org) I currently have a 2-d array filled with different objects. The way I display them on screen is I have a "zoom" variable that I use to determine the size of each block.
Aug 1, 2015 at 16:24 comment added jgallant Is this in XNA or monogame?
Aug 1, 2015 at 14:12 comment added Vaillancourt Generally, you'll want to change the parameters of the ortho camera not the parameters of the world.
Aug 1, 2015 at 14:10 history edited Vaillancourt CC BY-SA 3.0
Integrated the image to question.
Aug 1, 2015 at 14:07 review First posts
Aug 1, 2015 at 14:12
Aug 1, 2015 at 14:07 history asked Alex Wolski CC BY-SA 3.0