Timeline for How to make smooth 2-d zooming in Processing
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
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| Mar 9, 2017 at 17:30 | history | edited | CommunityBot |
replaced http://i.gyazo.com/ with https://i.gyazo.com/
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| S Aug 3, 2015 at 16:09 | history | suggested | Mr. Nex | CC BY-SA 3.0 |
Added the fact that this is a processing question and has a processing solution.
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| Aug 3, 2015 at 15:43 | review | Suggested edits | |||
| S Aug 3, 2015 at 16:09 | |||||
| Aug 2, 2015 at 14:20 | comment | added | danijar | Do I misunderstand the question? It seems like using a float for the zooming factor rather than integer would solve the problem. | |
| Aug 2, 2015 at 6:21 | vote | accept | Alex Wolski | ||
| Aug 2, 2015 at 2:45 | answer | added | Mr. Nex | timeline score: 3 | |
| Aug 2, 2015 at 2:06 | comment | added | Alex Wolski | Like I said in the original question, I am not using a game engine like Unity, so I don't have ortho cameras. Also, I am using a Coding language based on Java (processing.org) I currently have a 2-d array filled with different objects. The way I display them on screen is I have a "zoom" variable that I use to determine the size of each block. | |
| Aug 1, 2015 at 16:24 | comment | added | jgallant | Is this in XNA or monogame? | |
| Aug 1, 2015 at 14:12 | comment | added | Vaillancourt♦ | Generally, you'll want to change the parameters of the ortho camera not the parameters of the world. | |
| Aug 1, 2015 at 14:10 | history | edited | Vaillancourt♦ | CC BY-SA 3.0 |
Integrated the image to question.
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| Aug 1, 2015 at 14:07 | review | First posts | |||
| Aug 1, 2015 at 14:12 | |||||
| Aug 1, 2015 at 14:07 | history | asked | Alex Wolski | CC BY-SA 3.0 |