Timeline for What type of networking archtitecture does Unreal Engine 4 have?
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
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| Oct 15, 2015 at 12:44 | answer | added | Siana | timeline score: 4 | |
| Oct 3, 2015 at 6:55 | comment | added | Coyote | @VolodymyrNaz You should then create a question about where the servers will be instantiated, another about the lol low level details you want to know... | |
| Aug 20, 2015 at 7:14 | comment | added | VolodymyrNaz | Yes I read it already. But want I want to know is more low level stuff, including where will the server be instantiated (after game deployment) - on our machine or on Epic server. Besides there is no good practical examples | |
| Aug 19, 2015 at 13:24 | comment | added | House | Did you read the documentation? "UE4 multiplayer is based around the client-server model.". It's not really clear what else you need to know about the architecture. We can't tell you what the future scalability or bandwidth support will be like. | |
| Aug 19, 2015 at 7:03 | history | asked | VolodymyrNaz | CC BY-SA 3.0 |