Timeline for Implementing a 4x4 Game Board
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 16, 2015 at 14:36 | comment | added | Amagii Discordus Penndragon | On second thought - Considering there will be location-based constraints, i think a 2-dimensional array will make those calculations easier! | |
| Oct 16, 2015 at 14:33 | comment | added | Amagii Discordus Penndragon | I was considering an array of class objects rather than an enum. At first I couldn't wrap my head around what additional functionality that I would want that such a thing would allow me, but after seeing another person pointing that direction I am reconsidering. I think there's a lot of flexibility in that idea. I don't get the argument for a 2-d array other than making it more 'visually' clear. Does it have a functional benefit over a simple 16-slot array? | |
| Oct 16, 2015 at 14:19 | history | answered | LukeG | CC BY-SA 3.0 |