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Tetrad
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What is the simplest method to generate smooth terrain for a 2d game like "Moon Buggy" or "Route 960"  ?

I got an answer at stackoverflow.com about generate an array of random heights and blur them later. Yes, it's quite okay. But it would be better to give some points, and get a smooth curve.

What is the simplest method to generate smooth terrain for a 2d game like "Moon Buggy" or "Route 960"  ?

I got an answer at stackoverflow.com about generate an array of random heights and blur them later. Yes, it's quite okay. But it would be better to give some points, and get a smooth curve.

What is the simplest method to generate smooth terrain for a 2d game like "Moon Buggy" or "Route 960"?

I got an answer at stackoverflow.com about generate an array of random heights and blur them later. Yes, it's quite okay. But it would be better to give some points, and get a smooth curve.

deleted 13 characters in body; edited title
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Tetrad
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  • 12
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  • 143

What is the simplest method to generate smooth 2D terrain generationfor a 2d game?

What is the simplest method to generate smooth terrain for a 2d game like "Moon Buggy" or "Route 960" ?

I got an answer at stackoverflow.com about generate an array of random heights and blur them later. Yes, it's quite okokay. But it would be better to give some points, and get a smooth curve.

Any ideas ?

smooth 2D terrain generation

What is the simplest method to generate smooth terrain for a 2d game like "Moon Buggy" or "Route 960" ?

I got an answer at stackoverflow.com about generate an array of random heights and blur them later. Yes, it's quite ok. But it would be better to give some points, and get a smooth curve.

Any ideas ?

What is the simplest method to generate smooth terrain for a 2d game?

What is the simplest method to generate smooth terrain for a 2d game like "Moon Buggy" or "Route 960" ?

I got an answer at stackoverflow.com about generate an array of random heights and blur them later. Yes, it's quite okay. But it would be better to give some points, and get a smooth curve.

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astropanic
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smooth 2D terrain generation

What is the simplest method to generate smooth terrain for a 2d game like "Moon Buggy" or "Route 960" ?

I got an answer at stackoverflow.com about generate an array of random heights and blur them later. Yes, it's quite ok. But it would be better to give some points, and get a smooth curve.

Any ideas ?