Timeline for Changing the duration of motion state transitions in Animator Controller
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 28, 2015 at 11:06 | vote | accept | BadmintonCat | ||
| Oct 25, 2015 at 19:10 | answer | added | Hash Buoy | timeline score: 0 | |
| Oct 23, 2015 at 4:14 | comment | added | BadmintonCat | By motions I mean the parts that are inside a Blendtree. Sorry for the confusion! Of course a state that is not a blendtree is actually a motion itself. So the real question is: If I create a blendtree and I have motions inside that blendtree (if you r-click on a blendtree box you can add only motions or blend trees) how can I change the duration between the transitions of these motions inside that blendtree? | |
| Oct 22, 2015 at 19:41 | comment | added | Hash Buoy | Hey I am really confused here , correct me if I am wrong. Are you referring to change in state happens only at the end ?? For example while switching from idle to left , the transition only happens at the end of idle state and not when it is triggered . And what exactly you mean by motion inside the state ?? | |
| Oct 18, 2015 at 5:23 | history | asked | BadmintonCat | CC BY-SA 3.0 |