Timeline for Is there a random command for Boolean variables in Unity C# [closed]
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
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| Jan 31 at 16:15 | comment | added | MXMLLN | Don't these answers have Unity specific solutions, e.g., UnityEngine.Random.Range(0, 2) or Unity.Mathematics.Random? I'd suggest opening this question as On Topic | |
| Oct 26, 2015 at 18:35 | comment | added | House | Keep in mind that a vast majority of your C# questions are not specific to game development. Unity doesn't use a special version of C#. | |
| Oct 26, 2015 at 18:34 | history | closed | House | Not suitable for this site | |
| Oct 26, 2015 at 16:55 | vote | accept | DubGamer87 | ||
| Oct 26, 2015 at 16:02 | comment | added | DubGamer87 |
@SanSolo Right, so it's basically an alternative to boolean = true.
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| Oct 26, 2015 at 11:41 | comment | added | SanSolo |
No need for if(boolean==true) . Just use if(boolean)
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| Oct 26, 2015 at 10:03 | answer | added | dnk drone.vs.drones | timeline score: 18 | |
| Oct 26, 2015 at 9:43 | answer | added | SanSolo | timeline score: 7 | |
| Oct 26, 2015 at 9:40 | history | asked | DubGamer87 | CC BY-SA 3.0 |