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Nov 24, 2015 at 10:17 comment added interphx @RichardTingle Yes, I mean dedicated GPU. More importantly, I mean not having access to hardware or any platform-specific features, so we are left with optimizations applicable to any interface having drawSprite and setPixel methods and nothing more.
Nov 24, 2015 at 10:13 comment added interphx @Philipp The set of optimizations that may be applied to such abstractions as sprite drawing order, pixel access order and so on looks finite to me; although I agree that my question is probably not very suitable for Q&A format.
Nov 23, 2015 at 15:20 history closed Philipp
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Needs more focus
Nov 23, 2015 at 12:35 review Close votes
Nov 23, 2015 at 15:21
Nov 23, 2015 at 12:32 comment added Philipp @interphx uncountable infinity divided by n is still uncountable infinity.
Nov 23, 2015 at 12:30 comment added Richard Tingle @interphx you mean dedicated gpu? As the integrated graphic can still run opengl (much slower obviously)
Nov 23, 2015 at 12:25 comment added interphx @RichardTingle My target platforms do not always have GPU or may not provide access to GPU.
Nov 23, 2015 at 12:24 comment added interphx @Philipp Most information that I find involves direct memory manipulation and other things that are very platform-dependent; my platform (be it browser or some OS) may not even provide such possibilities, which forces me to make optimizations on a higher level of abstraction. This makes a range of possibilities much narrower, or is my impression wrong?
Nov 23, 2015 at 12:22 comment added Richard Tingle Why don't you want to use the graphics card?
Nov 23, 2015 at 12:18 comment added Philipp I'm sorry, but the number of techniques and optimizations you can apply to hardware rendering are countless. This makes this question too broad for the question&answer concept of Stackexchange. To create a more answerable question I would recommend you to implement what you want as well as you can (ask a new question when you don't know how to implement something), run a profiler to find the biggest bottlenecks and then ask about how to optimize each bottleneck in an individual question.
Nov 23, 2015 at 12:14 history asked interphx CC BY-SA 3.0