Timeline for c++ text based duel game, buggy turn mechanic
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 20, 2016 at 17:25 | vote | accept | Spencer Hopkins | ||
| Jan 4, 2016 at 18:46 | vote | accept | Spencer Hopkins | ||
| Sep 20, 2016 at 17:25 | |||||
| Jan 4, 2016 at 18:46 | answer | added | Spencer Hopkins | timeline score: 0 | |
| Dec 4, 2015 at 9:17 | answer | added | Tim | timeline score: 0 | |
| Dec 4, 2015 at 5:26 | comment | added | Spencer Hopkins | @MooseBoys I'll try that and see if it worls thanks | |
| Dec 4, 2015 at 5:25 | comment | added | Spencer Hopkins | @ChrisMills-Price the rest if the code worked fine before I added the Counter, and thats the only place its referenced inside the initiation class | |
| Dec 4, 2015 at 2:42 | comment | added | MooseBoys |
You're missing breaks in your attack class switch statements.
|
|
| Dec 4, 2015 at 0:13 | review | Close votes | |||
| Dec 19, 2015 at 3:05 | |||||
| Dec 4, 2015 at 0:07 | comment | added | Chris Mills-Price | I don't think the issues you're observing come from the code you've posted, at least not that I can see. Could you edit your question and share more of your initiation class? | |
| Dec 3, 2015 at 22:11 | comment | added | Spencer Hopkins | just realized i forgot to post the snippet for player 2's movement its basically the same as player 1's but different keys and the counter subtracts rather than adds | |
| Dec 3, 2015 at 22:09 | review | First posts | |||
| Dec 4, 2015 at 2:05 | |||||
| Dec 3, 2015 at 22:06 | history | asked | Spencer Hopkins | CC BY-SA 3.0 |