Timeline for Shader change alpha depending on light
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
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| Jan 4, 2016 at 16:18 | vote | accept | jb14 | ||
| Jan 4, 2016 at 14:50 | history | edited | Vaillancourt♦ | CC BY-SA 3.0 |
Updated the question based on the user's anwser.
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| Jan 4, 2016 at 13:30 | comment | added | Hamza Hasan | @DMGregory What so ever, but I love your answer man :) | |
| Jan 4, 2016 at 13:17 | comment | added | DMGregory♦ | @HamzaHasan that's not a problem, because the OP has not asked for an "unlit shader". They've asked for a shader which displays an "unlit texture" - ie. the texture's rgb values are not tinted or darkened by light & shadow. That doesn't preclude us from using a lit shader and overriding the colour output (see answer below) although it looks like simpler options are available. | |
| Jan 4, 2016 at 13:14 | answer | added | DMGregory♦ | timeline score: 3 | |
| S Jan 4, 2016 at 9:43 | history | suggested | Mattias | CC BY-SA 3.0 |
Removed Unity from title, changed title to be more consistent with question
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| Jan 4, 2016 at 9:18 | review | Suggested edits | |||
| S Jan 4, 2016 at 9:43 | |||||
| Jan 4, 2016 at 8:41 | review | First posts | |||
| Jan 4, 2016 at 16:06 | |||||
| Jan 4, 2016 at 8:41 | comment | added | Hamza Hasan | But Unlit shaders never get affected by light | |
| Jan 4, 2016 at 8:38 | history | asked | jb14 | CC BY-SA 3.0 |