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Jan 4, 2016 at 16:18 vote accept jb14
Jan 4, 2016 at 14:50 history edited Vaillancourt CC BY-SA 3.0
Updated the question based on the user's anwser.
Jan 4, 2016 at 13:30 comment added Hamza Hasan @DMGregory What so ever, but I love your answer man :)
Jan 4, 2016 at 13:17 comment added DMGregory @HamzaHasan that's not a problem, because the OP has not asked for an "unlit shader". They've asked for a shader which displays an "unlit texture" - ie. the texture's rgb values are not tinted or darkened by light & shadow. That doesn't preclude us from using a lit shader and overriding the colour output (see answer below) although it looks like simpler options are available.
Jan 4, 2016 at 13:14 answer added DMGregory timeline score: 3
S Jan 4, 2016 at 9:43 history suggested Mattias CC BY-SA 3.0
Removed Unity from title, changed title to be more consistent with question
Jan 4, 2016 at 9:18 review Suggested edits
S Jan 4, 2016 at 9:43
Jan 4, 2016 at 8:41 review First posts
Jan 4, 2016 at 16:06
Jan 4, 2016 at 8:41 comment added Hamza Hasan But Unlit shaders never get affected by light
Jan 4, 2016 at 8:38 history asked jb14 CC BY-SA 3.0