Timeline for How to make a ball hit many tiled circular objects in LibGDX
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 4, 2016 at 18:25 | vote | accept | Igor Lacourt | ||
| Feb 2, 2016 at 17:55 | comment | added | NauticalMile | A couple of screenshots would be helpful. A gif would be ideal. One handy tool for gif creation is Licecap. | |
| Feb 2, 2016 at 15:46 | answer | added | Bexx | timeline score: 0 | |
| Feb 2, 2016 at 12:50 | history | edited | Igor Lacourt | CC BY-SA 3.0 |
added 350 characters in body
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| Feb 2, 2016 at 8:03 | comment | added | bornander | Can you elaborate on how it's failing. Is the debug rendering showing the bodies in the positions you expect them to be? | |
| Feb 1, 2016 at 22:33 | review | First posts | |||
| Feb 1, 2016 at 23:14 | |||||
| Feb 1, 2016 at 22:33 | history | asked | Igor Lacourt | CC BY-SA 3.0 |