Skip to main content

Timeline for Inverting matrix in HLSL

Current License: CC BY-SA 3.0

3 events
when toggle format what by license comment
Apr 29, 2011 at 15:20 comment added DeadMG I also came to this conclusion- that it would be easier to transform the lighting parameters into object space on the CPU, and then into tangent space on the GPU. After all, the object space is the same for each instance.
Apr 29, 2011 at 15:20 vote accept DeadMG
Apr 27, 2011 at 23:17 history answered Olhovsky CC BY-SA 3.0