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Timeline for How does entity communication work?

Current License: CC BY-SA 2.5

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Aug 6, 2010 at 6:39 comment added Andreas @Joe: Yes, if there is a server that is a valid point to consider, but sometimes it's ok to trust the client (e.g. on a console) to avoid heavy server load.
Aug 1, 2010 at 11:46 comment added user744 If you're serious about avoiding cheating, A doesn't daamge B on the client at all. The client owning A sends an "attack B" command to the server, which does exactly what tenpn said; the server then syncs that state with all relevant clients.
Jul 22, 2010 at 14:57 history answered Andreas CC BY-SA 2.5