Timeline for How does entity communication work?
Current License: CC BY-SA 2.5
3 events
| when toggle format | what | by | license | comment | |
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| Aug 6, 2010 at 6:39 | comment | added | Andreas | @Joe: Yes, if there is a server that is a valid point to consider, but sometimes it's ok to trust the client (e.g. on a console) to avoid heavy server load. | |
| Aug 1, 2010 at 11:46 | comment | added | user744 | If you're serious about avoiding cheating, A doesn't daamge B on the client at all. The client owning A sends an "attack B" command to the server, which does exactly what tenpn said; the server then syncs that state with all relevant clients. | |
| Jul 22, 2010 at 14:57 | history | answered | Andreas | CC BY-SA 2.5 |