Timeline for Isometric scene in SpriteKit
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S Jun 21, 2016 at 15:39 | history | suggested | Yurkevich | CC BY-SA 3.0 |
Fixed capitalisation.
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| Jun 21, 2016 at 12:39 | review | Suggested edits | |||
| S Jun 21, 2016 at 15:39 | |||||
| Apr 17, 2016 at 13:02 | vote | accept | Rinat Mukhamedgaliev | ||
| Apr 14, 2016 at 10:06 | answer | added | Rinat Mukhamedgaliev | timeline score: -1 | |
| Apr 13, 2016 at 14:44 | comment | added | Benedikt S. Vogler | you have to change the drawing order, and then just change the y position in your code. maybe just remove the "-" in "-(i*tileSize.height + index * int)"? | |
| Apr 13, 2016 at 13:00 | comment | added | Rinat Mukhamedgaliev | @BenediktS.Vogler need draw 4 tile from down, not from up | |
| Apr 13, 2016 at 12:57 | review | Close votes | |||
| May 1, 2016 at 3:00 | |||||
| Apr 13, 2016 at 12:37 | review | First posts | |||
| Apr 13, 2016 at 12:43 | |||||
| Apr 13, 2016 at 12:36 | comment | added | Benedikt S. Vogler | what is the difference besides the arrows added to the image? | |
| Apr 13, 2016 at 12:33 | history | asked | Rinat Mukhamedgaliev | CC BY-SA 3.0 |