Timeline for Smooth mesh from voxel grid
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 2, 2017 at 10:28 | answer | added | bandybabboon | timeline score: 0 | |
| Nov 22, 2016 at 14:02 | vote | accept | VOid | ||
| Nov 21, 2016 at 22:13 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Oct 12, 2016 at 1:40 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Sep 3, 2016 at 4:49 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jul 29, 2016 at 10:53 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jun 26, 2016 at 0:48 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| May 26, 2016 at 10:53 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Apr 23, 2016 at 8:47 | answer | added | VOid | timeline score: 0 | |
| Apr 17, 2016 at 16:03 | comment | added | Bálint | Let's say you have 2 vertex with 0.3 and 0.5 as value. Of course the vertex would get closer to the 0.5 one, because it's higher and it's more in the model, | |
| Apr 17, 2016 at 14:43 | review | First posts | |||
| Apr 17, 2016 at 15:19 | |||||
| Apr 17, 2016 at 14:38 | history | asked | VOid | CC BY-SA 3.0 |