- Early on in the process, I had other objects skinned to the character's skeleton.
- I hid those objects while weighting the character
- I decided later that I wanted to delete them.
- I tested my .psk in both UDK builds with those objects hidden and noticed that they still showed up (in UDK)
- So, I went back into Maya, detached the skin on those objects and deleted history, then deleted them.
- I then re-exported my .psk and now when I try and import, udk crashes.
Now, it crashes