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Deleting Objects Before Export from Maya Causes PSK.PSK to Crash in UDK on Import

Tweeted twitter.com/#!/StackGameDev/status/68377774481620992
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  • Early on in the process, I had other objects skinned to the character's skeleton.
  • I hid those objects while weighting the character
  • I decided later that I wanted to delete them.
  • I tested my .psk in both UDK builds with those objects hidden and noticed that they still showed up (in UDK)
  • So, I went back into Maya, detached the skin on those objects and deleted history, then deleted them.
  • I then re-exported my .psk and now when I try and import, udk crashes.

Now, it crashes

  • Early on in the process, I had other objects skinned to the character's skeleton.
  • I hid those objects while weighting the character
  • I decided later that I wanted to delete them.
  • I tested my .psk in both UDK builds with those objects hidden and noticed that they still showed up (in UDK)
  • So, I went back into Maya, detached the skin on those objects and deleted history, then deleted them.
  • I then re-exported my .psk and now when I try and import.

Now, it crashes

  • Early on in the process, I had other objects skinned to the character's skeleton.
  • I hid those objects while weighting the character
  • I decided later that I wanted to delete them.
  • I tested my .psk in both UDK builds with those objects hidden and noticed that they still showed up (in UDK)
  • So, I went back into Maya, detached the skin on those objects and deleted history, then deleted them.
  • I then re-exported my .psk and now when I try and import, udk crashes.

I have a character that I have rigged and animated, I'm (I'm not using UDK rigs. Early on in the process, I had other objects skinned to the character's skeleton. I hid those objects while weighting the character and decided later that I wanted to delete them. I tested my psk in both udk builds with those objects hidden and noticed that they still showed up in udk so I went back into Maya, detached the skin on those objects and deleted history, then deleted them. I then re-exported my ).psk and now when I try and import

Here was my process:

  • Early on in the process, I had other objects skinned to the character's skeleton.
  • I hid those objects while weighting the character
  • I decided later that I wanted to delete them.
  • I tested my .psk in both UDK builds with those objects hidden and noticed that they still showed up (in UDK)
  • So, I went back into Maya, detached the skin on those objects and deleted history, then deleted them.
  • I then re-exported my .psk and now when I try and import.

Now, it crashes.

I have a character that I have rigged and animated, I'm not using UDK rigs. Early on in the process, I had other objects skinned to the character's skeleton. I hid those objects while weighting the character and decided later that I wanted to delete them. I tested my psk in both udk builds with those objects hidden and noticed that they still showed up in udk so I went back into Maya, detached the skin on those objects and deleted history, then deleted them. I then re-exported my .psk and now when I try and import, it crashes.

I have a character that I have rigged and animated (I'm not using UDK rigs).

Here was my process:

  • Early on in the process, I had other objects skinned to the character's skeleton.
  • I hid those objects while weighting the character
  • I decided later that I wanted to delete them.
  • I tested my .psk in both UDK builds with those objects hidden and noticed that they still showed up (in UDK)
  • So, I went back into Maya, detached the skin on those objects and deleted history, then deleted them.
  • I then re-exported my .psk and now when I try and import.

Now, it crashes

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